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Experimental test production.
[open-adventure.git]
/
advent.h
diff --git
a/advent.h
b/advent.h
index bf27d9bd52310c615979e9e82aa0a82ca3368e95..4d1c9f39325e0f2f06e42e2f5fbe4037f4a0ed3b 100644
(file)
--- a/
advent.h
+++ b/
advent.h
@@
-32,7
+32,7
@@
#define WRITE_MODE "wb" // b is not needed for POSIX but harmless
/* Special object-state values - integers > 0 are object-specific */
#define WRITE_MODE "wb" // b is not needed for POSIX but harmless
/* Special object-state values - integers > 0 are object-specific */
-#define STATE_NOTFOUND -1 // 'Not found" state of treasures
*/
+#define STATE_NOTFOUND -1 // 'Not found" state of treasures
#define STATE_FOUND 0 // After discovered, before messed with
#define STATE_IN_CAVITY 1 // State value common to all gemstones
#define STATE_FOUND 0 // After discovered, before messed with
#define STATE_IN_CAVITY 1 // State value common to all gemstones
@@
-42,7
+42,7
@@
/* Map a state property value to a negative range, where the object cannot be
* picked up but the value can be recovered later. Avoid colliding with -1,
/* Map a state property value to a negative range, where the object cannot be
* picked up but the value can be recovered later. Avoid colliding with -1,
- * which has its own meaning. */
+ * which has its own meaning
as STATE_NOTFOUND
. */
#define STASHED(obj) (-1 - game.prop[obj])
#define PROMPT "> "
#define STASHED(obj) (-1 - game.prop[obj])
#define PROMPT "> "
@@
-233,7
+233,7
@@
extern bool silent_yes_or_no(void);
extern bool yes_or_no(const char*, const char*, const char*);
extern void juggle(obj_t);
extern void move(obj_t, loc_t);
extern bool yes_or_no(const char*, const char*, const char*);
extern void juggle(obj_t);
extern void move(obj_t, loc_t);
-extern loc_t put(obj_t,
in
t, int);
+extern loc_t put(obj_t,
loc_
t, int);
extern void carry(obj_t, loc_t);
extern void drop(obj_t, loc_t);
extern int atdwrf(loc_t);
extern void carry(obj_t, loc_t);
extern void drop(obj_t, loc_t);
extern int atdwrf(loc_t);