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More semantic typing - a step towards eliminating packing.
[open-adventure.git]
/
advent.h
diff --git
a/advent.h
b/advent.h
index f578eb0a4818ebf78e02967c4e8322c2a62bc6f6..08ae5e3cf7f3c546504a1efe9c2e26723aae44e0 100644
(file)
--- a/
advent.h
+++ b/
advent.h
@@
-32,9
+32,9
@@
struct game_t {
long chloc2;
long clock1;
long clock2;
long chloc2;
long clock1;
long clock2;
- long clshnt;
- long closed;
- long closng;
+ bool clshnt; /* has player read the clue in the endgame? */
+ bool closed; /* whether we're all the way closed */
+ bool closng; /* whether it's closing time yet */
long conds;
long detail;
long dflag;
long conds;
long detail;
long dflag;
@@
-45,22
+45,22
@@
struct game_t {
long iwest;
long knfloc;
long limit;
long iwest;
long knfloc;
long limit;
- long lmwarn;
+ bool lmwarn; /* has player been warned about lamp going dim? */
long loc;
long newloc;
long loc;
long newloc;
- long novice;
+ bool novice; /* asked for instructions at start-up? */
long numdie;
long oldloc;
long oldlc2;
long oldobj;
long numdie;
long oldloc;
long oldlc2;
long oldobj;
- long panic;
+ bool panic; /* has player found out he's trapped in the cave? */
long saved;
long tally;
long thresh;
long trndex;
long trnluz;
long turns;
long saved;
long tally;
long thresh;
long trndex;
long trnluz;
long turns;
- long wzdark;
+ bool wzdark; /* whether the loc he's leaving was dark */
long zzword;
long abbrev[LOCSIZ + 1];
long atloc[LOCSIZ + 1];
long zzword;
long abbrev[LOCSIZ + 1];
long atloc[LOCSIZ + 1];
@@
-178,7
+178,7
@@
extern long AMBER, ATTACK, AXE, BACK, BATTERY, BEAR,
enum speechpart {unknown, intransitive, transitive};
void initialise(void);
enum speechpart {unknown, intransitive, transitive};
void initialise(void);
-int action(FILE *input, enum speechpart part,
long
verb, token_t obj);
+int action(FILE *input, enum speechpart part,
token_t
verb, token_t obj);
/* Phase codes for action returns.
* These were at one time FORTRAN line numbers.
/* Phase codes for action returns.
* These were at one time FORTRAN line numbers.