- if(OBJ == BEAR)SPK=165+(PROP[BEAR]+1)/2;
- if(OBJ != DRAGON || PROP[DRAGON] != 0) return(2011);
-/* FUN STUFF FOR DRAGON. IF HE INSISTS ON ATTACKING IT, WIN! SET PROP TO DEAD,
- * MOVE DRAGON TO CENTRAL LOC (STILL FIXED), MOVE RUG THERE (NOT FIXED), AND
- * MOVE HIM THERE, TOO. THEN DO A NULL MOTION TO GET NEW DESCRIPTION. */
+ if(OBJ == BEAR)SPK=165+(game.prop[BEAR]+1)/2;
+ if(OBJ != DRAGON || game.prop[DRAGON] != 0) return(2011);
+/* Fun stuff for dragon. If he insists on attacking it, win! Set game.prop to dead,
+ * move dragon to central loc (still fixed), move rug there (not fixed), and
+ * move him there, too. Then do a null motion to get new description. */