+ if (obj >= 50 && obj <= MAXTRS && AT(TROLL)) {
+ SPK=159;
+ /* Snarf a treasure for the troll. */
+ DROP(obj,0);
+ MOVE(TROLL,0);
+ MOVE(TROLL+NOBJECTS,0);
+ DROP(TROLL2,PLAC[TROLL]);
+ DROP(TROLL2+NOBJECTS,FIXD[TROLL]);
+ JUGGLE(CHASM);
+ return(2011);
+ }
+ if (obj == FOOD && HERE(BEAR)) {
+ /* But throwing food is another story. */
+ obj=BEAR;
+ return(feed(obj));
+ }