+static int drink(token_t obj)
+/* Drink. If no object, assume water and look for it here. If water is in
+ * the bottle, drink that, else must be at a water loc, so drink stream. */
+{
+ if(obj == 0 && LIQLOC(game.loc) != WATER && (LIQ(0) != WATER || !HERE(BOTTLE)))
+ return(8000);
+ if(obj != BLOOD) {
+ if(obj != 0 && obj != WATER)SPK=110;
+ if(SPK == 110 || LIQ(0) != WATER || !HERE(BOTTLE)) return(2011);
+ game.prop[BOTTLE]=1;
+ game.place[WATER]=0;
+ SPK=74;
+ return(2011);
+ } else {
+ DSTROY(BLOOD);
+ game.prop[DRAGON]=2;
+ OBJSND[BIRD]=OBJSND[BIRD]+3;
+ SPK=240;
+ return(2011);
+ }
+}
+
+static int find(token_t obj)
+/* Find. Might be carrying it, or it might be here. Else give caveat. */
+{
+ if(AT(obj) ||
+ (LIQ(0) == obj && AT(BOTTLE)) ||
+ K == LIQLOC(game.loc) ||
+ (obj == DWARF && ATDWRF(game.loc) > 0))
+ SPK=94;
+ if(game.closed)SPK=138;
+ if(TOTING(obj))SPK=24;
+ return(2011);
+}
+
+static int inven(token_t obj)
+/* Inventory. If object, treat same as find. Else report on current burden. */
+{
+ int i;
+ SPK=98;
+ for (i=1; i<=NOBJECTS; i++) {
+ if(i == BEAR || !TOTING(i))
+ continue;
+ if(SPK == 98)RSPEAK(99);
+ game.blklin=false;
+ PSPEAK(i,-1);
+ game.blklin=true;
+ SPK=0;
+ }
+ if(TOTING(BEAR))
+ SPK=141;
+ return(2011);
+}
+
+static int listen(void)
+/* Listen. Intransitive only. Print stuff based on objsnd/locsnd. */
+{
+ int i, k;
+ SPK=228;
+ k=LOCSND[game.loc];
+ if(k != 0) {
+ RSPEAK(labs(k));
+ if(k < 0) return(2012);
+ SPK=0;
+ }
+ SETPRM(1,game.zzword,0);
+ for (i=1; i<=NOBJECTS; i++) {
+ if(!HERE(i) || OBJSND[i] == 0 || game.prop[i] < 0)
+ continue;
+ PSPEAK(i,OBJSND[i]+game.prop[i]);
+ SPK=0;
+ if(i == BIRD && OBJSND[i]+game.prop[i] == 8)
+ DSTROY(BIRD);
+ }
+ return(2011);
+}
+
+static int pour(token_t obj)
+/* Pour. If no object, or object is bottle, assume contents of bottle.
+ * special tests for pouring water or oil on plant or rusty door. */
+{
+ if(obj == BOTTLE || obj == 0)obj=LIQ(0);
+ if(obj == 0) return(8000);
+ if(!TOTING(obj)) return(2011);
+ SPK=78;
+ if(obj != OIL && obj != WATER) return(2011);
+ if(HERE(URN) && game.prop[URN] == 0)
+ return fill(URN);
+ game.prop[BOTTLE]=1;
+ game.place[obj]=0;
+ SPK=77;
+ if(!(AT(PLANT) || AT(DOOR)))
+ return(2011);
+ if(!AT(DOOR)) {
+ SPK=112;
+ if(obj != WATER) return(2011);
+ PSPEAK(PLANT,game.prop[PLANT]+3);
+ game.prop[PLANT]=MOD(game.prop[PLANT]+1,3);
+ game.prop[PLANT2]=game.prop[PLANT];
+ K=NUL;
+ return(8);
+ } else {
+ game.prop[DOOR]=0;
+ if(obj == OIL)game.prop[DOOR]=1;
+ SPK=113+game.prop[DOOR];
+ return(2011);
+ }
+}
+
+static int quit(FILE *input)
+/* Quit. Intransitive only. Verify intent and exit if that's what he wants. */
+{
+ if(YES(input,22,54,54))
+ score(1);
+ return(2012);
+}
+
+static int rub(token_t obj)
+/* Rub. Yields various snide remarks except for lit urn. */
+{
+ if(obj != LAMP)SPK=76;
+ if(obj != URN || game.prop[URN] != 2) return(2011);
+ DSTROY(URN);
+ DROP(AMBER,game.loc);
+ game.prop[AMBER]=1;
+ game.tally=game.tally-1;
+ DROP(CAVITY,game.loc);
+ SPK=216;
+ return(2011);
+}
+
+static int say(void)
+/* SAY. Echo WD2 (or WD1 if no WD2 (SAY WHAT?, etc.).) Magic words override. */
+{
+ /* FIXME: ugly use of globals */
+ SETPRM(1,WD2,WD2X);
+ if(WD2 <= 0)SETPRM(1,WD1,WD1X);
+ if(WD2 > 0)WD1=WD2;
+ I=VOCAB(WD1,-1);
+ if(I == 62 || I == 65 || I == 71 || I == 2025 || I == 2034) goto L9035;
+ RSPEAK(258);
+ return(2012);
+
+L9035: WD2=0;
+ //obj=0;
+ return(2630);
+}
+
+static int vscore(void)
+/* Score. Call scoring routine but tell it to return. */
+{
+ score(-1);
+ return(2012);
+}
+
+static int wake(token_t obj)
+/* Wake. Only use is to disturb the dwarves. */
+{
+ if(obj != DWARF || !game.closed) return(2011);
+ SPK=199;
+ return(18999);
+}
+
+static int wave(token_t obj)
+/* Wave. No effect unless waving rod at fissure or at bird. */
+{
+ if((!TOTING(obj)) && (obj != ROD || !TOTING(ROD2)))SPK=29;
+ if(obj != ROD ||
+ !TOTING(obj) ||
+ (!HERE(BIRD) && (game.closng || !AT(FISSUR))))
+ return(2011);
+ if(HERE(BIRD))SPK=206+MOD(game.prop[BIRD],2);
+ if(SPK == 206 && game.loc == game.place[STEPS] && game.prop[JADE] < 0) {
+ DROP(JADE,game.loc);
+ game.prop[JADE]=0;
+ game.tally=game.tally-1;
+ SPK=208;
+ return(2011);
+ } else {
+ if(game.closed) return(18999);
+ if(game.closng || !AT(FISSUR)) return(2011);
+ if(HERE(BIRD))RSPEAK(SPK);
+ game.prop[FISSUR]=1-game.prop[FISSUR];
+ PSPEAK(FISSUR,2-game.prop[FISSUR]);
+ return(2012);
+ }
+}
+