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Complete OBJ localization in actions2.c
[open-adventure.git]
/
actions1.c
diff --git
a/actions1.c
b/actions1.c
index ef523eae0649016909a21f429224d04963074206..8ffc30b1b6b96b893ad676766364a6351b88112c 100644
(file)
--- a/
actions1.c
+++ b/
actions1.c
@@
-161,8
+161,8
@@
L8010: if(game.atloc[game.loc] == 0 || game.link[game.atloc[game.loc]] != 0 || A
/* Transitive carry/drop are in separate file. */
/* Transitive carry/drop are in separate file. */
-L9010: return(carry());
-L9020: return(discard(false));
+L9010: return(carry(
OBJ
));
+L9020: return(discard(
OBJ,
false));
/* SAY. Echo WD2 (or WD1 if no WD2 (SAY WHAT?, etc.).) Magic words override. */
/* SAY. Echo WD2 (or WD1 if no WD2 (SAY WHAT?, etc.).) Magic words override. */
@@
-388,7
+388,7
@@
L9160: if(OBJ != LAMP)SPK=76;
/* Throw moved into separate module. */
/* Throw moved into separate module. */
-L9170: return(throw(input));
+L9170: return(throw(input
, OBJ
));
/* Quit. Intransitive only. Verify intent and exit if that's what he wants. */
/* Quit. Intransitive only. Verify intent and exit if that's what he wants. */
@@
-420,8
+420,8
@@
L8201: /*etc*/ ;
/* Feed/fill are in the other module. */
/* Feed/fill are in the other module. */
-L9210: return(feed());
-L9220: return(fill());
+L9210: return(feed(
OBJ
));
+L9220: return(fill(
OBJ
));
/* Blast. No effect unless you've got dynamite, which is a neat trick! */
/* Blast. No effect unless you've got dynamite, which is a neat trick! */