-/* HEREWITH ARE ALL THE VARIABLES WHOSE VALUES CAN CHANGE DURING A GAME,
- * OMITTING A FEW (SUCH AS I, J, ATTACK) WHOSE VALUES BETWEEN TURNS ARE
- * IRRELEVANT AND SOME WHOSE VALUES WHEN A GAME IS
- * SUSPENDED OR RESUMED ARE GUARANTEED TO MATCH. IF UNSURE WHETHER A VALUE
- * NEEDS TO BE SAVED, INCLUDE IT. OVERKILL CAN'T HURT. PAD THE LAST SAVWDS
- * WITH JUNK VARIABLES TO BRING IT UP TO 7 VALUES. */
- SAVWDS(ABBNUM,BLKLIN,BONUS,CLOCK1,CLOCK2,CLOSED,CLOSNG);
- SAVWDS(DETAIL,DFLAG,DKILL,DTOTAL,FOOBAR,HOLDNG,IWEST);
- SAVWDS(KNFLOC,LIMIT,LL,LMWARN,LOC,NEWLOC,NUMDIE);
- SAVWDS(OBJ,OLDLC2,OLDLOC,OLDOBJ,PANIC,SAVED,SETUP);
+/* Herewith are all the variables whose values can change during a game,
+ * omitting a few (such as I, J, ATTACK) whose values between turns are
+ * irrelevant and some whose values when a game is
+ * suspended or resumed are guaranteed to match. If unsure whether a value
+ * needs to be saved, include it. Overkill can't hurt. Pad the last savwds
+ * with junk variables to bring it up to 7 values. */
+ SAVWDS(game.abbnum,game.blklin,game.bonus,game.clock1,game.clock2,game.closed,game.closng);
+ SAVWDS(game.detail,game.dflag,game.dkill,game.dtotal,game.foobar,game.holdng,game.iwest);
+ SAVWDS(game.knfloc,game.limit,LL,game.lmwarn,LOC,game.newloc,game.numdie);
+ SAVWDS(OBJ,game.oldlc2,game.oldloc,game.oldobj,game.panic,game.saved,SETUP);