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Add capabilities to cheat. Expand testing to cover.
[open-adventure.git]
/
actions.c
diff --git
a/actions.c
b/actions.c
index 51a3f599a6cddde9b9d7d590e7b5bfb70826b6b0..f2ec65adac01a042d5b8b7283d4e89f9bee2ca4f 100644
(file)
--- a/
actions.c
+++ b/
actions.c
@@
-528,7
+528,9
@@
static int extinguish(token_t verb, int obj)
obj = LAMP;
if (HERE(URN) && game.prop[URN] == URN_LIT)
obj = URN;
obj = LAMP;
if (HERE(URN) && game.prop[URN] == URN_LIT)
obj = URN;
- if (obj == INTRANSITIVE)
+ if (obj == INTRANSITIVE ||
+ HERE(LAMP) && game.prop[LAMP] == LAMP_BRIGHT &&
+ HERE(URN) && game.prop[URN] == URN_LIT)
return GO_UNKNOWN;
}
return GO_UNKNOWN;
}
@@
-739,7
+741,9
@@
static int light(token_t verb, token_t obj)
obj = LAMP;
if (HERE(URN) && game.prop[URN] == URN_DARK)
obj = URN;
obj = LAMP;
if (HERE(URN) && game.prop[URN] == URN_DARK)
obj = URN;
- if (obj == INTRANSITIVE || obj == 0 || obj > NOBJECTS)
+ if (obj == INTRANSITIVE ||
+ HERE(LAMP) && game.prop[LAMP] == LAMP_DARK && game.limit >= 0 &&
+ HERE(URN) && game.prop[URN] == URN_DARK)
return GO_UNKNOWN;
}
return GO_UNKNOWN;
}