- if (TOTING(obj)) {RSPEAK(24); return GO_CLEAROBJ;}
- spk=25;
- if (obj == PLANT && game.prop[PLANT] <= 0)spk=115;
- if (obj == BEAR && game.prop[BEAR] == 1)spk=169;
- if (obj == CHAIN && game.prop[BEAR] != 0)spk=170;
- if (obj == URN)spk=215;
- if (obj == CAVITY)spk=217;
- if (obj == BLOOD)spk=239;
- if (obj == RUG && game.prop[RUG] == 2)spk=222;
- if (obj == SIGN)spk=196;
+ if (TOTING(obj)) {RSPEAK(ALREADY_CARRYING); return GO_CLEAROBJ;}
+ spk=YOU_JOKING;
+ if (obj == PLANT && game.prop[PLANT] <= 0)spk=DEEP_ROOTS;
+ if (obj == BEAR && game.prop[BEAR] == 1)spk=BEAR_CHAINED;
+ if (obj == CHAIN && game.prop[BEAR] != 0)spk=STILL_LOCKED;
+ if (obj == URN)spk=URN_NOBUDGE;
+ if (obj == CAVITY)spk=DOUGHNUT_HOLES;
+ if (obj == BLOOD)spk=FEW_DROPS;
+ if (obj == RUG && game.prop[RUG] == 2)spk=RUG_HOVERS;
+ if (obj == SIGN)spk=HAND_PASSTHROUGH;