if (obj == DRAGON && game.prop[DRAGON] != 0)spk=110;
if (obj == TROLL)spk=182;
if (obj == SNAKE && !game.closed && HERE(BIRD)) {
if (obj == DRAGON && game.prop[DRAGON] != 0)spk=110;
if (obj == TROLL)spk=182;
if (obj == SNAKE && !game.closed && HERE(BIRD)) {