- if (TOTING(obj)) {RSPEAK(24); return GO_CLEAROBJ;}
- spk=25;
- if (obj == PLANT && game.prop[PLANT] <= 0)spk=115;
- if (obj == BEAR && game.prop[BEAR] == 1)spk=169;
- if (obj == CHAIN && game.prop[BEAR] != 0)spk=170;
- if (obj == URN)spk=215;
- if (obj == CAVITY)spk=217;
- if (obj == BLOOD)spk=239;
- if (obj == RUG && game.prop[RUG] == 2)spk=222;
- if (obj == SIGN)spk=196;
+ if (TOTING(obj)) {RSPEAK(ARB_24); return GO_CLEAROBJ;}
+ spk=ARB_25;
+ if (obj == PLANT && game.prop[PLANT] <= 0)spk=ARB_115;
+ if (obj == BEAR && game.prop[BEAR] == 1)spk=ARB_169;
+ if (obj == CHAIN && game.prop[BEAR] != 0)spk=ARB_170;
+ if (obj == URN)spk=ARB_215;
+ if (obj == CAVITY)spk=ARB_217;
+ if (obj == BLOOD)spk=ARB_239;
+ if (obj == RUG && game.prop[RUG] == 2)spk=ARB_222;
+ if (obj == SIGN)spk=ARB_196;