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Improve giant-words failure message.
[open-adventure.git]
/
actions.c
diff --git
a/actions.c
b/actions.c
index 2b432f371470eb0645532951774149d7ce2d3925..aea451eb7ac9d882304b15600ce59926b5332f88 100644
(file)
--- a/
actions.c
+++ b/
actions.c
@@
-217,9
+217,11
@@
static int bigwords(long id)
else
{
if (game.loc == LOC_GIANTROOM) {
else
{
if (game.loc == LOC_GIANTROOM) {
- rspeak(
START_OVER);
+ rspeak(START_OVER);
} else {
} else {
- rspeak(NOTHING_HAPPENS);
+ /* This is new begavior in Open Adventure - sounds better when
+ * player isn't in the Giant Room. */
+ rspeak(WELL_POINTLESS);
}
game.foobar = WORD_EMPTY;
return GO_CLEAROBJ;
}
game.foobar = WORD_EMPTY;
return GO_CLEAROBJ;