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Add optional auto-save/restore feature using -a <filename> option
[open-adventure.git]
/
actions.c
diff --git
a/actions.c
b/actions.c
index a2105f83a60a867ef5355c886e518f6c151d75f7..a831d97a453b33f7c5566822169cfe63fb1d621d 100644
(file)
--- a/
actions.c
+++ b/
actions.c
@@
-1,5
+1,5
@@
/*
/*
- * Actions for the duneon-running code.
+ * Actions for the dun
g
eon-running code.
*
* Copyright (c) 1977, 2005 by Will Crowther and Don Woods
* Copyright (c) 2017 by Eric S. Raymond
*
* Copyright (c) 1977, 2005 by Will Crowther and Don Woods
* Copyright (c) 2017 by Eric S. Raymond
@@
-226,7
+226,7
@@
static phase_codes_t bigwords(vocab_t id)
}
} else {
fum:
}
} else {
fum:
- if (game.loc == LOC_GIANTROOM) {
+ if (game.loc == LOC_GIANTROOM
|| settings.oldstyle
) {
rspeak(START_OVER);
} else {
/* This is new behavior in Open Adventure - sounds better when
rspeak(START_OVER);
} else {
/* This is new behavior in Open Adventure - sounds better when
@@
-929,7
+929,7
@@
static phase_codes_t light(verb_t verb, obj_t obj)
}
static phase_codes_t listen(void)
}
static phase_codes_t listen(void)
-/* Listen. Intransitive only. Print stuff based on object sound proprties. */
+/* Listen. Intransitive only. Print stuff based on object sound prop
e
rties. */
{
bool soundlatch = false;
vocab_t sound = locations[game.loc].sound;
{
bool soundlatch = false;
vocab_t sound = locations[game.loc].sound;