- RSPEAK(TROLL_SCAMPERS);
- MOVE(TROLL, 0);
- MOVE(TROLL + NOBJECTS, 0);
- MOVE(TROLL2, PLAC[TROLL]);
- MOVE(TROLL2 + NOBJECTS, FIXD[TROLL]);
- JUGGLE(CHASM);
- game.prop[TROLL] = 2;
- } else if (obj != VASE || game.loc == PLAC[PILLOW]) {
- RSPEAK(OK_MAN);
+ rspeak(TROLL_SCAMPERS);
+ move(TROLL, LOC_NOWHERE);
+ move(TROLL + NOBJECTS, LOC_NOWHERE);
+ move(TROLL2, objects[TROLL].plac);
+ move(TROLL2 + NOBJECTS, objects[TROLL].fixd);
+ juggle(CHASM);
+ game.prop[TROLL] = TROLL_GONE;
+ } else if (obj != VASE ||
+ game.loc == objects[PILLOW].plac) {
+ rspeak(OK_MAN);