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Use symbolic shortnames for locations.
[open-adventure.git]
/
actions.c
diff --git
a/actions.c
b/actions.c
index a69dbc5d1685fa6860f461021c8c6f18656af265..9cd6e0df4547afc21048ea9eac4a93d14ad712e4 100644
(file)
--- a/
actions.c
+++ b/
actions.c
@@
-21,9
+21,9
@@
static int attack(FILE *input, long verb, token_t obj)
* enemies, or no enemies but 2 others. */
{
int spk = ACTSPK[verb];
* enemies, or no enemies but 2 others. */
{
int spk = ACTSPK[verb];
- int
i
= ATDWRF(game.loc);
+ int
d
= ATDWRF(game.loc);
if (obj == 0) {
if (obj == 0) {
- if (
i
> 0)
+ if (
d
> 0)
obj=DWARF;
if (HERE(SNAKE))obj=obj*NOBJECTS+SNAKE;
if (AT(DRAGON) && game.prop[DRAGON] == 0)obj=obj*NOBJECTS+DRAGON;
obj=DWARF;
if (HERE(SNAKE))obj=obj*NOBJECTS+SNAKE;
if (AT(DRAGON) && game.prop[DRAGON] == 0)obj=obj*NOBJECTS+DRAGON;
@@
-66,15
+66,15
@@
static int attack(FILE *input, long verb, token_t obj)
if (obj == DRAGON)spk=ALREADY_DEAD;
if (obj == TROLL)spk=ROCKY_TROLL;
if (obj == OGRE)spk=OGRE_DOFGE;
if (obj == DRAGON)spk=ALREADY_DEAD;
if (obj == TROLL)spk=ROCKY_TROLL;
if (obj == OGRE)spk=OGRE_DOFGE;
- if (obj == OGRE &&
i
> 0) {
+ if (obj == OGRE &&
d
> 0) {
RSPEAK(spk);
RSPEAK(KNIFE_THROWN);
DSTROY(OGRE);
int k=0;
RSPEAK(spk);
RSPEAK(KNIFE_THROWN);
DSTROY(OGRE);
int k=0;
- for (i=1; i < PIRATE; i++) {
+ for (i
nt i
=1; i < PIRATE; i++) {
if (game.dloc[i] == game.loc) {
++k;
if (game.dloc[i] == game.loc) {
++k;
- game.dloc[i] = LOC_
61
;
+ game.dloc[i] = LOC_
LONGWEST
;
game.dseen[i]=false;
}
}
game.dseen[i]=false;
}
}
@@
-158,7
+158,7
@@
static int bivalve(token_t verb, token_t obj)
if (spk == PEARL_FALLS) {
DSTROY(CLAM);
DROP(OYSTER,game.loc);
if (spk == PEARL_FALLS) {
DSTROY(CLAM);
DROP(OYSTER,game.loc);
- DROP(PEARL,LOC_
105
);
+ DROP(PEARL,LOC_
CULDESAC
);
}
RSPEAK(spk);
return GO_CLEAROBJ;
}
RSPEAK(spk);
return GO_CLEAROBJ;
@@
-173,7
+173,7
@@
static int blast(void)
return GO_CLEAROBJ;
}
game.bonus=133;
return GO_CLEAROBJ;
}
game.bonus=133;
- if (game.loc == LOC_
115
)
+ if (game.loc == LOC_
NE
)
game.bonus=134;
if (HERE(ROD2))
game.bonus=135;
game.bonus=134;
if (HERE(ROD2))
game.bonus=135;
@@
-604,13
+604,12
@@
static int fly(token_t verb, token_t obj)
RSPEAK(spk);
return GO_TERMINATE;
}
RSPEAK(spk);
return GO_TERMINATE;
}
-
+
static int inven(token_t obj)
/* Inventory. If object, treat same as find. Else report on current burden. */
{
static int inven(token_t obj)
/* Inventory. If object, treat same as find. Else report on current burden. */
{
- int i;
int spk=NO_CARRY;
int spk=NO_CARRY;
- for (i=1; i<=NOBJECTS; i++) {
+ for (i
nt i
=1; i<=NOBJECTS; i++) {
if (i == BEAR || !TOTING(i))
continue;
if (spk == NO_CARRY)
if (i == BEAR || !TOTING(i))
continue;
if (spk == NO_CARRY)
@@
-661,13
+660,13
@@
int light(token_t verb, token_t obj)
return GO_TOP;
else
return GO_CLEAROBJ;
return GO_TOP;
else
return GO_CLEAROBJ;
- }
+ }
}
static int listen(void)
/* Listen. Intransitive only. Print stuff based on objsnd/locsnd. */
{
}
static int listen(void)
/* Listen. Intransitive only. Print stuff based on objsnd/locsnd. */
{
- int
i,
k;
+ int k;
int spk=ALL_SILENT;
k=LOCSND[game.loc];
if (k != 0) {
int spk=ALL_SILENT;
k=LOCSND[game.loc];
if (k != 0) {
@@
-676,7
+675,7
@@
static int listen(void)
spk=ARB_0;
}
SETPRM(1,game.zzword,0);
spk=ARB_0;
}
SETPRM(1,game.zzword,0);
- for (i=1; i<=NOBJECTS; i++) {
+ for (i
nt i
=1; i<=NOBJECTS; i++) {
if (!HERE(i) || OBJSND[i] == 0 || game.prop[i] < 0)
continue;
PSPEAK(i,OBJSND[i]+game.prop[i]);
if (!HERE(i) || OBJSND[i] == 0 || game.prop[i] < 0)
continue;
PSPEAK(i,OBJSND[i]+game.prop[i]);
@@
-1004,10
+1003,10
@@
int action(FILE *input, enum speechpart part, long verb, token_t obj)
if (HERE(obj))
/* FALL THROUGH */;
else if (obj == GRATE) {
if (HERE(obj))
/* FALL THROUGH */;
else if (obj == GRATE) {
- if (game.loc == LOC_
1 || game.loc == LOC_4 || game.loc == LOC_7
)
+ if (game.loc == LOC_
START || game.loc == LOC_VALLEY || game.loc == LOC_SLIT
)
obj=DPRSSN;
/* FIXME: Arithmetic on location numbers */
obj=DPRSSN;
/* FIXME: Arithmetic on location numbers */
- if (game.loc > LOC_
9 && game.loc < LOC_15
)
+ if (game.loc > LOC_
BELOWGRATE && game.loc < LOC_MISTHALL
)
obj=ENTRNC;
if (obj != GRATE)
return GO_MOVE;
obj=ENTRNC;
if (obj != GRATE)
return GO_MOVE;