- if (TOTING(obj)) {RSPEAK(ARB_24); return GO_CLEAROBJ;}
- spk=ARB_25;
- if (obj == PLANT && game.prop[PLANT] <= 0)spk=ARB_115;
- if (obj == BEAR && game.prop[BEAR] == 1)spk=ARB_169;
- if (obj == CHAIN && game.prop[BEAR] != 0)spk=ARB_170;
- if (obj == URN)spk=ARB_215;
- if (obj == CAVITY)spk=ARB_217;
- if (obj == BLOOD)spk=ARB_239;
- if (obj == RUG && game.prop[RUG] == 2)spk=ARB_222;
- if (obj == SIGN)spk=ARB_196;
+ if (TOTING(obj)) {RSPEAK(ALREADY_CARRYING); return GO_CLEAROBJ;}
+ spk=YOU_JOKING;
+ if (obj == PLANT && game.prop[PLANT] <= 0)spk=DEEP_ROOTS;
+ if (obj == BEAR && game.prop[BEAR] == 1)spk=BEAR_CHAINED;
+ if (obj == CHAIN && game.prop[BEAR] != 0)spk=STILL_LOCKED;
+ if (obj == URN)spk=URN_NOBUDGE;
+ if (obj == CAVITY)spk=DOUGHNUT_HOLES;
+ if (obj == BLOOD)spk=FEW_DROPS;
+ if (obj == RUG && game.prop[RUG] == 2)spk=RUG_HOVERS;
+ if (obj == SIGN)spk=HAND_PASSTHROUGH;