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One bit less math on states
[open-adventure.git]
/
actions.c
diff --git
a/actions.c
b/actions.c
index 2ac545c726e699bcd60065f11948ac95c613b73a..971bbb349cee39fb9c5398b1dcf18e7d26417dd1 100644
(file)
--- a/
actions.c
+++ b/
actions.c
@@
-6,13
+6,6
@@
static int fill(token_t, token_t);
static int fill(token_t, token_t);
-static void state_change(long obj, long state)
-/* Object must have a change-message list for this to be useful; only some do */
-{
- game.prop[obj] = state;
- pspeak(obj, change, state, true);
-}
-
static int attack(struct command_t *command)
/* Attack. Assume target if unambiguous. "Throw" also links here.
* Attackable objects fall into two categories: enemies (snake,
static int attack(struct command_t *command)
/* Attack. Assume target if unambiguous. "Throw" also links here.
* Attackable objects fall into two categories: enemies (snake,
@@
-476,7
+469,7
@@
static int discard(token_t verb, token_t obj, bool just_do_it)
rspeak(spk);
if (spk != RUG_WIGGLES) {
/* FIXME: Arithmetic on state numbers */
rspeak(spk);
if (spk != RUG_WIGGLES) {
/* FIXME: Arithmetic on state numbers */
- int k =
2 - game.prop[RUG]
;
+ int k =
(game.prop[RUG] == RUG_HOVER) ? RUG_FLOOR : RUG_HOVER
;
game.prop[RUG] = k;
if (k == RUG_HOVER)
k = objects[SAPPH].plac;
game.prop[RUG] = k;
if (k == RUG_HOVER)
k = objects[SAPPH].plac;