- if (AT(DRAGON) && game.prop[DRAGON] == 0) {
- spk = DRAGON_SCALES;
- return throw_support(spk);
- }
- if (AT(TROLL)) {
- spk = TROLL_RETURNS;
- return throw_support(spk);
- }
- if (AT(OGRE)) {
- spk = OGRE_DODGE;
- return throw_support(spk);
- }
- if (HERE(BEAR) && game.prop[BEAR] == 0) {
+ if (AT(DRAGON) && game.prop[DRAGON] == 0)
+ return throw_support(DRAGON_SCALES);
+ if (AT(TROLL))
+ return throw_support(TROLL_RETURNS);
+ else if (AT(OGRE))
+ return throw_support(OGRE_DODGE);
+ else if (HERE(BEAR) && game.prop[BEAR] == 0) {