- if ((game.foobar == WORD_EMPTY && id == FEE) ||
- (game.foobar == FEE && id == FIE) ||
- (game.foobar == FIE && id == FOE) ||
- (game.foobar == FOE && id == FOO) ||
- (game.foobar == FOE && id == FUM)) {
+ int foobar = abs(game.foobar);
+
+ if ((foobar == WORD_EMPTY && id == FEE) ||
+ (foobar == FEE && id == FIE) ||
+ (foobar == FIE && id == FOE) ||
+ (foobar == FOE && id == FOO) ||
+ (foobar == FOE && id == FUM)) {