- switch (game.prop[BEAR]) {
- case UNTAMED_BEAR: spk = BEAR_HANDS; break;
- case SITTING_BEAR: spk = BEAR_CONFUSED; break;
- case CONTENTED_BEAR: spk = BEAR_CONFUSED; break;
- case BEAR_DEAD: spk = ALREADY_DEAD; break;
- }
- } else if (obj == DRAGON && game.prop[DRAGON] == 0) {