- case 24: /* FOO */
- return bigwords(WD1);
- case 25: /* BRIEF */
- return brief();
- case 26: /* READ */
- return read(input, verb, INTRANSITIVE);
- case 27: /* BREAK */
- return GO_UNKNOWN;
- case 28: /* WAKE */
- return GO_UNKNOWN;
- case 29: /* SUSP */
- return suspend(input);
- case 30: /* RESU */
- return resume(input);
- case 31: /* FLY */
- return fly(verb, INTRANSITIVE);
- case 32: /* LISTE */
- return listen();
- case 33: /* ZZZZ */
- return reservoir();
- }
- BUG(23);
- }
- /* FALLTHRU */
- case transitive:
- /* Analyse a transitive verb. */
- switch (verb - 1) {
- case 0: /* CARRY */
- return carry(verb, obj);
- case 1: /* DROP */
- return discard(verb, obj, false);
- case 2: /* SAY */
- return say();
- case 3: /* UNLOC */
- return lock(verb, obj);
- case 4: { /* NOTHI */
- RSPEAK(OK_MAN);
- return (GO_CLEAROBJ);
- }
- case 5: /* LOCK */
- return lock(verb, obj);
- case 6: /* LIGHT */
- return light(verb, obj);
- case 7: /* EXTI */
- return extinguish(verb, obj);
- case 8: /* WAVE */
- return wave(verb, obj);
- case 9: { /* CALM */
- RSPEAK(spk);
- return GO_CLEAROBJ;
- }
- case 10: { /* WALK */
- RSPEAK(spk);
- return GO_CLEAROBJ;
- }
- case 11: /* ATTAC */
- return attack(input, verb, obj);
- case 12: /* POUR */
- return pour(verb, obj);
- case 13: /* EAT */
- return eat(verb, obj);
- case 14: /* DRINK */
- return drink(verb, obj);
- case 15: /* RUB */
- return rub(verb, obj);
- case 16: /* TOSS */
- return throw (input, verb, obj);
- case 17: { /* QUIT */
- RSPEAK(spk);
- return GO_CLEAROBJ;
- }
- case 18: /* FIND */
- return find(verb, obj);
- case 19: /* INVEN */
- return find(verb, obj);
- case 20: /* FEED */
- return feed(verb, obj);
- case 21: /* FILL */
- return fill(verb, obj);
- case 22: /* BLAST */
- blast();
- return GO_CLEAROBJ;
- case 23: { /* SCOR */
- RSPEAK(spk);
- return GO_CLEAROBJ;
- }
- case 24: { /* FOO */
- RSPEAK(spk);
- return GO_CLEAROBJ;
- }
- case 25: { /* BRIEF */
- RSPEAK(spk);
- return GO_CLEAROBJ;
- }
- case 26: /* READ */
- return read(input, verb, obj);
- case 27: /* BREAK */
- return vbreak(verb, obj);
- case 28: /* WAKE */
- return wake(verb, obj);
- case 29: { /* SUSP */
- RSPEAK(spk);
- return GO_CLEAROBJ;
- }
- case 30: { /* RESU */
- RSPEAK(spk);
- return GO_CLEAROBJ;
- }
- case 31: /* FLY */
- return fly(verb, obj);
- case 32: { /* LISTE */
- RSPEAK(spk);
- return GO_CLEAROBJ;
- }
- case 33: /* ZZZZ */
- return reservoir();
- }
- BUG(24);
- case unknown:
- /* Unknown verb, couldn't deduce object - might need hint */
- SETPRM(1, WD1, WD1X);
- RSPEAK(WHAT_DO);
- return GO_CHECKHINT;
- default:
- BUG(99);
- }
+ } else {
+ if (game.closed) {
+ rspeak((game.objects[BIRD].prop == BIRD_CAGED)
+ ? CAGE_FLY
+ : FREE_FLY);
+ return GO_DWARFWAKE;
+ }
+ if (game.closng || !AT(FISSURE)) {
+ rspeak((game.objects[BIRD].prop == BIRD_CAGED)
+ ? CAGE_FLY
+ : FREE_FLY);
+ return GO_CLEAROBJ;
+ }
+ if (HERE(BIRD)) {
+ rspeak((game.objects[BIRD].prop == BIRD_CAGED)
+ ? CAGE_FLY
+ : FREE_FLY);
+ }
+
+ state_change(FISSURE, game.objects[FISSURE].prop == BRIDGED
+ ? UNBRIDGED
+ : BRIDGED);
+ return GO_CLEAROBJ;
+ }
+}
+
+phase_codes_t action(command_t command) {
+ /* Analyse a verb. Remember what it was, go back for object if second
+ * word unless verb is "say", which snarfs arbitrary second word.
+ */
+ /* Previously, actions that result in a message, but don't do anything
+ * further were called "specials". Now they're handled here as normal
+ * actions. If noaction is true, then we spit out the message and return
+ */
+ if (actions[command.verb].noaction) {
+ speak(actions[command.verb].message);
+ return GO_CLEAROBJ;
+ }
+
+ if (command.part == unknown) {
+ /* Analyse an object word. See if the thing is here, whether
+ * we've got a verb yet, and so on. Object must be here
+ * unless verb is "find" or "invent(ory)" (and no new verb
+ * yet to be analysed). Water and oil are also funny, since
+ * they are never actually dropped at any location, but might
+ * be here inside the bottle or urn or as a feature of the
+ * location. */
+ if (HERE(command.obj)) {
+ /* FALL THROUGH */;
+ } else if (command.obj == DWARF && atdwrf(game.loc) > 0) {
+ /* FALL THROUGH */;
+ } else if (!game.closed &&
+ ((LIQUID() == command.obj && HERE(BOTTLE)) ||
+ command.obj == LIQLOC(game.loc))) {
+ /* FALL THROUGH */;
+ } else if (command.obj == OIL && HERE(URN) &&
+ game.objects[URN].prop != URN_EMPTY) {
+ command.obj = URN;
+ /* FALL THROUGH */;
+ } else if (command.obj == PLANT && AT(PLANT2) &&
+ game.objects[PLANT2].prop != PLANT_THIRSTY) {
+ command.obj = PLANT2;
+ /* FALL THROUGH */;
+ } else if (command.obj == KNIFE && game.knfloc == game.loc) {
+ game.knfloc = -1;
+ rspeak(KNIVES_VANISH);
+ return GO_CLEAROBJ;
+ } else if (command.obj == ROD && HERE(ROD2)) {
+ command.obj = ROD2;
+ /* FALL THROUGH */;
+ } else if ((command.verb == FIND ||
+ command.verb == INVENTORY) &&
+ (command.word[1].id == WORD_EMPTY ||
+ command.word[1].id == WORD_NOT_FOUND)) {
+ /* FALL THROUGH */;
+ } else {
+ sspeak(NO_SEE, command.word[0].raw);
+ return GO_CLEAROBJ;
+ }
+
+ if (command.verb != 0) {
+ command.part = transitive;
+ }
+ }
+
+ switch (command.part) {
+ case intransitive:
+ if (command.word[1].raw[0] != '\0' && command.verb != SAY) {
+ return GO_WORD2;
+ }
+ if (command.verb == SAY) {
+ /* KEYS is not special, anything not NO_OBJECT or
+ * INTRANSITIVE will do here. We're preventing
+ * interpretation as an intransitive verb when the word
+ * is unknown. */
+ command.obj =
+ command.word[1].raw[0] != '\0' ? KEYS : NO_OBJECT;
+ }
+ if (command.obj == NO_OBJECT || command.obj == INTRANSITIVE) {
+ /* Analyse an intransitive verb (ie, no object given
+ * yet). */
+ switch (command.verb) {
+ case CARRY:
+ return vcarry(command.verb, INTRANSITIVE);
+ case DROP:
+ return GO_UNKNOWN;
+ case SAY:
+ return GO_UNKNOWN;
+ case UNLOCK:
+ return lock(command.verb, INTRANSITIVE);
+ case NOTHING: {
+ rspeak(OK_MAN);
+ return (GO_CLEAROBJ);
+ }
+ case LOCK:
+ return lock(command.verb, INTRANSITIVE);
+ case LIGHT:
+ return light(command.verb, INTRANSITIVE);
+ case EXTINGUISH:
+ return extinguish(command.verb, INTRANSITIVE);
+ case WAVE:
+ return GO_UNKNOWN;
+ case TAME:
+ return GO_UNKNOWN;
+ case GO: {
+ speak(actions[command.verb].message);
+ return GO_CLEAROBJ;
+ }
+ case ATTACK:
+ command.obj = INTRANSITIVE;
+ return attack(command);
+ case POUR:
+ return pour(command.verb, INTRANSITIVE);
+ case EAT:
+ return eat(command.verb, INTRANSITIVE);
+ case DRINK:
+ return drink(command.verb, INTRANSITIVE);
+ case RUB:
+ return GO_UNKNOWN;
+ case THROW:
+ return GO_UNKNOWN;
+ case QUIT:
+ return quit();
+ case FIND:
+ return GO_UNKNOWN;
+ case INVENTORY:
+ return inven();
+ case FEED:
+ return GO_UNKNOWN;
+ case FILL:
+ return fill(command.verb, INTRANSITIVE);
+ case BLAST:
+ blast();
+ return GO_CLEAROBJ;
+ case SCORE:
+ score(scoregame);
+ return GO_CLEAROBJ;
+ case FEE:
+ case FIE:
+ case FOE:
+ case FOO:
+ case FUM:
+ return bigwords(command.word[0].id);
+ case BRIEF:
+ return brief();
+ case READ:
+ command.obj = INTRANSITIVE;
+ return read(command);
+ case BREAK:
+ return GO_UNKNOWN;
+ case WAKE:
+ return GO_UNKNOWN;
+ case SAVE:
+ return suspend();
+ case RESUME:
+ return resume();
+ case FLY:
+ return fly(command.verb, INTRANSITIVE);
+ case LISTEN:
+ return listen();
+ case PART:
+ return reservoir();
+ case SEED:
+ case WASTE:
+ rspeak(NUMERIC_REQUIRED);
+ return GO_TOP;
+ default: // LCOV_EXCL_LINE
+ BUG(INTRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST); // LCOV_EXCL_LINE
+ }
+ }
+ /* FALLTHRU */
+ case transitive:
+ /* Analyse a transitive verb. */
+ switch (command.verb) {
+ case CARRY:
+ return vcarry(command.verb, command.obj);
+ case DROP:
+ return discard(command.verb, command.obj);
+ case SAY:
+ return say(command);
+ case UNLOCK:
+ return lock(command.verb, command.obj);
+ case NOTHING: {
+ rspeak(OK_MAN);
+ return (GO_CLEAROBJ);
+ }
+ case LOCK:
+ return lock(command.verb, command.obj);
+ case LIGHT:
+ return light(command.verb, command.obj);
+ case EXTINGUISH:
+ return extinguish(command.verb, command.obj);
+ case WAVE:
+ return wave(command.verb, command.obj);
+ case TAME: {
+ speak(actions[command.verb].message);
+ return GO_CLEAROBJ;
+ }
+ case GO: {
+ speak(actions[command.verb].message);
+ return GO_CLEAROBJ;
+ }
+ case ATTACK:
+ return attack(command);
+ case POUR:
+ return pour(command.verb, command.obj);
+ case EAT:
+ return eat(command.verb, command.obj);
+ case DRINK:
+ return drink(command.verb, command.obj);
+ case RUB:
+ return rub(command.verb, command.obj);
+ case THROW:
+ return throwit(command);
+ case QUIT:
+ speak(actions[command.verb].message);
+ return GO_CLEAROBJ;
+ case FIND:
+ return find(command.verb, command.obj);
+ case INVENTORY:
+ return find(command.verb, command.obj);
+ case FEED:
+ return feed(command.verb, command.obj);
+ case FILL:
+ return fill(command.verb, command.obj);
+ case BLAST:
+ blast();
+ return GO_CLEAROBJ;
+ case SCORE:
+ speak(actions[command.verb].message);
+ return GO_CLEAROBJ;
+ case FEE:
+ case FIE:
+ case FOE:
+ case FOO:
+ case FUM:
+ speak(actions[command.verb].message);
+ return GO_CLEAROBJ;
+ case BRIEF:
+ speak(actions[command.verb].message);
+ return GO_CLEAROBJ;
+ case READ:
+ return read(command);
+ case BREAK:
+ return vbreak(command.verb, command.obj);
+ case WAKE:
+ return wake(command.verb, command.obj);
+ case SAVE:
+ speak(actions[command.verb].message);
+ return GO_CLEAROBJ;
+ case RESUME:
+ speak(actions[command.verb].message);
+ return GO_CLEAROBJ;
+ case FLY:
+ return fly(command.verb, command.obj);
+ case LISTEN:
+ speak(actions[command.verb].message);
+ return GO_CLEAROBJ;
+ // LCOV_EXCL_START
+ // This case should never happen - here only as placeholder
+ case PART:
+ return reservoir();
+ // LCOV_EXCL_STOP
+ case SEED:
+ return seed(command.verb, command.word[1].raw);
+ case WASTE:
+ return waste(command.verb,
+ (turn_t)atol(command.word[1].raw));
+ default: // LCOV_EXCL_LINE
+ BUG(TRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST); // LCOV_EXCL_LINE
+ }
+ case unknown:
+ /* Unknown verb, couldn't deduce object - might need hint */
+ sspeak(WHAT_DO, command.word[0].raw);
+ return GO_CHECKHINT;
+ default: // LCOV_EXCL_LINE
+ BUG(SPEECHPART_NOT_TRANSITIVE_OR_INTRANSITIVE_OR_UNKNOWN); // LCOV_EXCL_LINE
+ }