if (!TOTING(TRIDNT))spk= is_oyster ? OYSTER_OPENER : CLAM_OPENER;
if (verb == LOCK)spk=HUH_MAN;
if (spk == PEARL_FALLS) {
if (!TOTING(TRIDNT))spk= is_oyster ? OYSTER_OPENER : CLAM_OPENER;
if (verb == LOCK)spk=HUH_MAN;
if (spk == PEARL_FALLS) {
}
else if (obj == BIRD && game.prop[BIRD] != 1 && -1-game.prop[BIRD] != 1) {
if (game.prop[BIRD] == 2) {
}
else if (obj == BIRD && game.prop[BIRD] != 1 && -1-game.prop[BIRD] != 1) {
if (game.prop[BIRD] == 2) {
if (obj == DRAGON && game.prop[DRAGON] != 0)spk=RIDICULOUS_ATTEMPT;
if (obj == TROLL)spk=TROLL_VICES;
if (obj == SNAKE && !game.closed && HERE(BIRD)) {
if (obj == DRAGON && game.prop[DRAGON] != 0)spk=RIDICULOUS_ATTEMPT;
if (obj == TROLL)spk=TROLL_VICES;
if (obj == SNAKE && !game.closed && HERE(BIRD)) {
PSPEAK(i,OBJSND[i]+game.prop[i]);
spk=ARB_0;
if (i == BIRD && OBJSND[i]+game.prop[i] == 8)
PSPEAK(i,OBJSND[i]+game.prop[i]);
spk=ARB_0;
if (i == BIRD && OBJSND[i]+game.prop[i] == 8)