- if (obj != BLOOD) {
- if (obj != NO_OBJECT && obj != WATER) {
- rspeak(RIDICULOUS_ATTEMPT);
- } else if (LIQUID() == WATER && HERE(BOTTLE)) {
- game.prop[BOTTLE] = EMPTY_BOTTLE;
- game.place[WATER] = LOC_NOWHERE;
- rspeak(BOTTLE_EMPTY);
- } else {
- rspeak(actions[verb].message);
- }
- } else {