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Coverage fixups.
[open-adventure.git]
/
TODO
diff --git
a/TODO
b/TODO
index 3fe80a7dc885c4bd88ffc5cb80a1c50a0432bb33..d98209a5a7182217e2c5c617c1e3a18a704fde51 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-1,17
+1,19
@@
= Open Adventure TODO =
= Open Adventure TODO =
-* Use a real pseudorandom-number generator with a seed rather than just
- time-sampling.
+The FORTRANish mess that once was is now mostly idiomatic C. Some issues
+remain to be cleaned up:
-*
Add command logging and command log replay. Note that the replay log
-
needs to begin with the random-number se
ed.
+*
The program is still pretty much typeless. Some attempt has been
+
made to introduce semantic types, but the job is barely start
ed.
-* Use that feature to make regression tests from walkthroughs.
+* More possible vase tests:
+ DROP VASE in the Soft Room; DROP VASE in the well house and confirm
+ that you do/don't get points for it; die while carrying the vase and
+ confirm that it doesn't break.
-* Add command-line option to disable all extension features. First
- extension features: (1) Command prompt, (2) initial resource-allocation
-
number display suppressed
.
+We are aware that the lamp currently used as the project logo is a
+hurricane lamp, not a proper miner's lamp. Submissions of potential
+
replacement images would be welcome
.
-* Translate the FORTRANish mess to actual C.
-
-* Inline the database so the code doesn't need an external file.
+It would be fun to write a script that processes the dungeon YAML
+into a DOT graph.