projects
/
open-adventure.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
Add some SPDX headers.
[open-adventure.git]
/
README.adoc
diff --git
a/README.adoc
b/README.adoc
index 6fd1b4eb4ba3ec43b076116913df1052706950a9..573bf7a429b7d75aecd00167592ee165a3083ad6 100644
(file)
--- a/
README.adoc
+++ b/
README.adoc
@@
-1,9
+1,15
@@
= README for Open Adventure =
= README for Open Adventure =
+// SPDX-FileCopyrightText: Eric S. Raymond <esr@thyrsus.com>
+// SPDX-License-Identifier: CC-BY-4.0
+
+If you are reading this anywhere but at http://www.catb.org/~esr/open-adventure
+you can go there for tarball downloads and other resources.
This code is a forward-port of the Crowther/Woods Adventure 2.5 from
1995, last version in the main line of Colossal Cave Adventure
development written by the original authors. The authors have given
This code is a forward-port of the Crowther/Woods Adventure 2.5 from
1995, last version in the main line of Colossal Cave Adventure
development written by the original authors. The authors have given
-permission and encouragement for this release.
+permission and encouragement for this release; it obsolesces all
+the 350-point versions and previous 2.x (430-point) ports.
The file history.adoc contains a more detailed history of this game
and its ancestors. The file notes.adoc is the maintainer's notes,
The file history.adoc contains a more detailed history of this game
and its ancestors. The file notes.adoc is the maintainer's notes,
@@
-16,18
+22,19
@@
original 6-character name on the PDP-10 has been reverted to for the
executable in order to avoid a collision with the BSD games port of
the ancestral 1977 version.
executable in order to avoid a collision with the BSD games port of
the ancestral 1977 version.
-The distribution has three build-time depedencies: Python 3, Python 3
-YAML, and the linenoise library. It builds a pure C executable.
+Please see INSTALL.adoc for build info.
-You can run a regression test on the code with 'make check'. Extreme
-care has been taken to not silently change gameplay. By policy, all
-user-visible changes from 2.5 are revertible with the -o (oldstyle)
-option.
+Extreme care has been taken to not silently change gameplay. By
+policy, all user-visible changes from 2.5 that are not bugs or typos
+are revertible with the -o (oldstyle) command-line option.
If you encounter a bug (not likely; this code is old and well tested)
please try to make a test log that reproduces it, using the -l option,
and ship it to the maintainers.
If you encounter a bug (not likely; this code is old and well tested)
please try to make a test log that reproduces it, using the -l option,
and ship it to the maintainers.
+If you find this code useful or amusing, please
+https://www.patreon.com/esr[support me on Patreon.]
+
// end
// end