-= Open Adventure project news =
-
-1.9: 2020-08-27::
- Update the dungeon maker to avoid a deprecation die to security issues
-
-1.8: 2019-04-19::
- Minor typo and capitalization glitches in user-visible text fixed & documented.
- Save format has changed.
-
-1.7: 2018-12-03::
- Python 3 and OS X port fixes.
-
-1.6: 2018-11-15::
- Split commands with verbless objects now pick up a preceding verb correctly.
-
-1.5: 2018-11-11::
- Fix for a minor bug in inventory handling.
- Handle a bare numeric token on the command line a bit more gracefully.
-
-1.4: 2017-08-07::
- Repair packaging error (omitted templates.)
- Minor improvements in odd grammar cases.
-
-1.3: 2017-08-01::
- Split commands with objectless transitive verbs are handled correctly.
- Test suite has 100% code coverage.
-
-1.2: 2017-07-11::
- Under oldstyle, new-school single-letter command synonyms are ignored.
- Switched from linenoise to editline for new-style line input.
- The -s option is no longer required to paste command input; it is removed.
-
-1.1: 2017-06-29::
- There is a 'version' command.
- Include tests directory in generated tarball.
- Support command-line editing with arrow keys and Emacs keystrokes.
- Save format has changed.
-
-1.0: 2017-06-05::
- Forward port of Crowther & Woods's 430-point Adventure 2.5.
- Added -l option for logging.
- Game logs are now fully reproducible via the "seed" command.
- Added regression-test suite using seed, with coverage checking.
- Added command prompt; -o suppresses this. Otherwise no gameplay changes.
- Fixed bug that caused reservoir word not to be randomized.
- Makefile does parallel builds.