player) ;; set loc to player to put in player's inventory
(<- player 'tell
#:text '((p "As you attempt to pull the shield / disk platter
-from the statue, there is a bright glow... and a completely separate,
-glowing copy of the disc materializes into your hands!")
- (p "You hear a voice whispering in your ear: "
+from the statue a shining outline appears around it... and a
+completely separate, glowing copy of the disc materializes into your
+hands!")
+ (p "You hear a voice whispering: "
(i "\"Share the software... and you'll be free...\"")))))
;;; This is the disc that gets put in the player's inventory
('grand-hallway:disc-platter
<disc-shield> 'grand-hallway
#:name "Hackthena's shield"
- #:desc "This isn't a shield after all, it seems to be a hard disk
-platter! It has \"RL02.5\" written on it. It looks kind of loose..."
+ #:desc "No wonder the \"shield\" looks unusual... it seems to be a hard disk
+platter! It has \"RL02.5\" written on it. It looks kind of loose."
#:invisible? #t
- #:goes-by '("hackthena's shield" "shield" "platter"))))
+ #:goes-by '("hackthena's shield" "shield" "platter" "hard disk platter"))))
\f
;;; Playroom