;;; Some simple object types.
;;; =========================
-(define readable-commands
- (list
- (direct-command "read" 'cmd-read)))
-
-(define readable-commands*
- (append readable-commands
- thing-commands))
-
(define-class <readable> (<thing>)
(read-text #:init-value "All it says is: \"Blah blah blah.\""
#:init-keyword #:read-text)
(commands
- #:init-value readable-commands*)
+ #:allocation #:each-subclass
+ #:init-thunk (build-commands
+ ("read" ((direct-command cmd-read)))))
(actions #:allocation #:each-subclass
#:init-thunk (build-actions
(cmd-read readable-cmd-read))))
(<- (message-from message) 'tell
#:text text-to-send))
-(define chat-commands
- (list
- (direct-command "chat" 'cmd-chat)
- (direct-command "talk" 'cmd-chat)))
-
(define hotel-owner-grumps
'("Eight sinks! Eight sinks! And I couldn't unwind them..."
"Don't mind the mess. I built this place on a dare, you
(catchphrases #:init-value '("Blarga blarga blarga!")
#:init-keyword #:catchphrases)
(commands
- #:init-value chat-commands)
+ #:allocation #:each-subclass
+ #:init-thunk (build-commands
+ (("chat" "talk") ((direct-command cmd-chat)))))
(actions #:allocation #:each-subclass
#:init-thunk
(build-actions
(define-class <sign-in-form> (<gameobj>)
(commands
- #:init-value
- (list
- (prep-direct-command "sign" 'cmd-sign-form
- '("as"))))
+ #:allocation #:each-subclass
+ #:init-thunk (build-commands
+ ("sign" ((prep-direct-command cmd-sign-form '("as"))))))
(actions #:allocation #:each-subclass
#:init-thunk (build-actions
(cmd-sign-form sign-cmd-sign-in))))
character.\n")))
-(define summoning-bell-commands
- (list
- (direct-command "ring" 'cmd-ring)))
-(define summoning-bell-commands*
- (append summoning-bell-commands
- thing-commands*))
-
(define-class <summoning-bell> (<thing>)
(summons #:init-keyword #:summons)
(commands
- #:init-value summoning-bell-commands*)
+ #:allocation #:each-subclass
+ #:init-thunk (build-commands
+ ("ring" ((direct-command cmd-ring)))))
(actions #:allocation #:each-subclass
#:init-thunk (build-actions
(cmd-ring summoning-bell-cmd-ring))))
<thing> 'room:lobby
#:generally-visible #f
#:name "the pickled circuitboard of Evlis"
- #:desc '((p "It's a circuitboard from a Lisp Machine called Evlis.
+ #:desc '((p "It's a circuitboard from a Lisp Machine called EVLIS.
This is quite the find, and you bet just about anyone interested in
preserving computer history would love to get their hands on this.")
(p "Unfortunately, whatever moron did acquire this has
(sit-name #:init-keyword #:sit-name)
(commands
- #:init-value
- (list
- (direct-command "sit" 'cmd-sit-furniture)))
+ #:allocation #:each-subclass
+ #:init-thunk (build-commands
+ ("sit" ((direct-command cmd-sit-furniture)))))
(actions #:allocation #:each-subclass
#:init-thunk (build-actions
(cmd-sit-furniture furniture-cmd-sit))))
;;; Breakroom
;;; ---------
-(define clerk-commands
- (list
- (direct-command "talk" 'cmd-chat)
- (direct-command "chat" 'cmd-chat)
- (direct-command "ask" 'cmd-ask-incomplete)
- (prep-direct-command "ask" 'cmd-ask-about)
- (direct-command "dismiss" 'cmd-dismiss)))
-(define clerk-commands*
- (append clerk-commands thing-commands*))
-
(define-class <desk-clerk> (<thing>)
;; The desk clerk has three states:
;; - on-duty: Arrived, and waiting for instructions (and losing patience
;; - slacking: In the break room, probably smoking a cigarette
;; or checking text messages
(state #:init-value 'slacking)
- (commands #:init-value clerk-commands*)
+ (commands #:allocation #:each-subclass
+ #:init-thunk
+ (build-commands
+ (("talk" "chat") ((direct-command cmd-chat)))
+ ("ask" ((direct-command cmd-ask-incomplete)
+ (prep-direct-command cmd-ask-about)))
+ ("dismiss" ((direct-command cmd-dismiss)))))
(patience #:init-value 0)
(actions #:allocation #:each-subclass
#:init-thunk (build-actions