;;; along with Mudsync. If not, see <http://www.gnu.org/licenses/>.
(define-module (mudsync room)
+ #:use-module (mudsync command)
#:use-module (mudsync gameobj)
#:use-module (8sync systems actors)
#:use-module (8sync agenda)
#:use-module (oop goops)
+ #:use-module (srfi srfi-1)
#:export (<room>
room-actions
room-actions*
<exit>))
-;;; Rooms
+\f
+;;; Exits
;;; =====
(define-class <exit> ()
;; Used for wiring
- (to-symbol #:accessor exit-to-symbol
- #:init-keyword #:to-symbol)
+ (to-symbol #:init-keyword #:to-symbol)
;; The actual address we use
- (to-address #:accessor exit-to-address
- #:init-keyword #:address)
+ (to-address #:init-keyword #:address)
;; Name of the room (@@: Should this be names?)
- (name #:accessor exit-name
+ (name #:getter exit-name
#:init-keyword #:name)
- (desc #:accessor exit-desc
- #:init-keyword #:desc)
+ (desc #:init-keyword #:desc
+ #:init-value #f)
;; *Note*: These two methods have an extra layer of indirection, but
;; it's for a good reason.
((slot-ref exit 'traverse-check) exit actor target-actor))
-;; Kind of a useful utility, maybe?
-(define (simple-slot-getter slot)
- (lambda (actor message)
- (reply-message actor message
- #:val (slot-ref actor slot))))
-
-(define always (const #t))
-
-;; TODO: remove hack
-(define full-command list)
-
-;; TODO: fill these in
-(define cmatch-just-verb #f)
-(define cmatch-direct-verb #f)
-(define cmatch-direct-obj #f)
+\f
+;;; Rooms
+;;; =====
(define %room-contain-commands
(list
- (full-command "look" cmatch-just-verb always 'look-room)
- (full-command "look" cmatch-direct-obj always 'look-member)
- (full-command "go" cmatch-just-verb always 'go-where)
- (full-command "go" cmatch-direct-obj always 'go-exit)))
-
+ (loose-direct-command "look" 'cmd-look-at)
+ (empty-command "look" 'cmd-look-room)
+ (loose-direct-command "go" 'cmd-go)))
;; TODO: Subclass from container?
(define-class <room> (<gameobj>)
;; A list of <exit>
(exits #:init-value '()
+ #:init-keyword #:exits
#:getter room-exits)
- (contain-commands
+ (container-commands
#:init-value %room-contain-commands)
(message-handler
(define room-actions
(build-actions
;; desc == description
- (wire-exits! (wrap-apply room-wire-exits!))))
+ (wire-exits! (wrap-apply room-wire-exits!))
+ (cmd-go (wrap-apply room-cmd-go))))
(define room-actions*
(append room-actions gameobj-actions))
(for-each
(lambda (exit)
(define new-exit
- (<-wait room (gameobj-gm room) 'lookup-room
- #:symbol (exit-to-symbol exit)))
+ (message-ref
+ (<-wait room (gameobj-gm room) 'lookup-room
+ #:symbol (slot-ref exit 'to-symbol))
+ 'room-id))
- (set! (exit-to-address exit) new-exit))
+ (slot-set! exit 'to-address new-exit))
(room-exits room)))
+(define-mhandler (room-cmd-go room message direct-obj)
+ (define exit
+ (find
+ (lambda (exit)
+ (equal? (exit-name exit) direct-obj))
+ (room-exits room)))
+ (cond
+ (exit
+ (<-wait room (message-from message) 'set-loc!
+ #:loc (slot-ref exit 'to-address))
+ (<- room (message-from message) 'look-room))
+ (else
+ (<- room (message-from message) 'tell
+ #:text "I don't know where that is?\n"))))