#:use-module (8sync agenda)
#:use-module (oop goops)
#:use-module (srfi srfi-1)
+ #:use-module (ice-9 control)
#:export (<room>
room-actions
room-actions*
(loose-direct-command "look" 'cmd-look-at)
(empty-command "look" 'cmd-look-room)
(empty-command "go" 'cmd-go-where)
- (loose-direct-command "go" 'cmd-go)))
+ (loose-direct-command "go" 'cmd-go)
+ (greedy-command "say" 'cmd-say)))
(define room-actions
(build-actions
(wire-exits! (wrap-apply room-wire-exits!))
(cmd-go (wrap-apply room-cmd-go))
(cmd-go-where (wrap-apply room-cmd-go-where))
+ (announce-entrance (wrap-apply room-announce-entrance))
(look-room (wrap-apply room-look-room))
+ (tell-room (wrap-apply room-act-tell-room))
;; in this case the command is the same version as the normal
;; look-room version
- (cmd-look-room (wrap-apply room-look-room))))
+ (cmd-look-room (wrap-apply room-look-room))
+ (cmd-look-at (wrap-apply room-look-at))
+ (cmd-say (wrap-apply room-cmd-say))))
(define room-actions*
(append room-actions gameobj-actions))
(lambda (exit)
(equal? (exit-name exit) direct-obj))
(room-exits room)))
+ (define to-address (slot-ref exit 'to-address))
+ (define player-name
+ (message-ref (<-wait room (message-from message)
+ 'get-name) 'val))
(cond
(exit
;; Set the player's new location
(<-wait room (message-from message) 'set-loc!
- #:loc (slot-ref exit 'to-address))
+ #:loc to-address)
+ ;; Tell everyone else the person walked away
+ (room-tell-room
+ room
+ (format #f "~a wanders ~a.\n"
+ player-name direct-obj))
+ (<- room to-address 'announce-entrance
+ #:who-entered (message-from message))
;; Have the new room update the player to the new location
(<- room (slot-ref exit 'to-address) 'look-room
#:to-id (message-from message)))
;; sender of the message
(message-ref message 'to-id
(message-from message))))
+
+(define (room-find-thing-called room called-this)
+ "Find something called CALLED-THIS in the room, if any."
+ (call/ec
+ (lambda (return)
+ (for-each
+ (lambda (occupant)
+ (define goes-by
+ (message-ref (<-wait room occupant 'goes-by)
+ 'goes-by #f))
+ (if (member called-this goes-by)
+ (return occupant)))
+ (hash-map->list (lambda (key val) key)
+ (slot-ref room 'occupants)))
+ #f)))
+
+(define %formless-desc
+ "You don't see anything special.")
+
+(define-mhandler (room-look-at room message direct-obj)
+ "Look at a specific object in the room."
+ (define matching-object
+ (room-find-thing-called room direct-obj))
+
+ (cond
+ (matching-object
+ (let ((obj-desc
+ (message-ref
+ (<-wait room matching-object 'get-desc
+ #:whos-looking (message-from message))
+ 'val)))
+ (if obj-desc
+ (<- room (message-from message) 'tell
+ #:text (string-append obj-desc "\n"))
+ (<- room (message-from message) 'tell
+ #:text (string-append %formless-desc "\n")))))
+ (else
+ (<- room (message-from message) 'tell
+ #:text "You don't see that here, so you can't look at it.\n"))))
+
+
+(define* (room-tell-room room text #:key exclude wait)
+ (define who-to-tell (gameobj-occupants room #:exclude exclude))
+ (for-each
+ (lambda (tell-me)
+ ;; @@: Does anything really care?
+ (define deliver-method
+ (if wait
+ <-wait
+ <-))
+ (deliver-method room tell-me 'tell
+ #:text text))
+ who-to-tell))
+
+(define-mhandler (room-act-tell-room room message text)
+ "Tell the room some messages."
+ (define exclude (message-ref message 'exclude #f))
+ (define wait-delivery (message-ref message 'wait #f))
+ (room-tell-room room text
+ #:exclude exclude
+ #:wait wait-delivery))
+
+(define-mhandler (room-cmd-say room message phrase)
+ "Command: Say something to room participants."
+ (define player-name
+ (message-ref (<-wait room (message-from message)
+ 'get-name) 'val))
+ (define message-to-send
+ (format #f "~a says: ~a\n" player-name phrase))
+ (room-tell-room room message-to-send))
+
+(define-mhandler (room-announce-entrance room message who-entered)
+ (define player-name
+ (message-ref (<-wait room who-entered 'get-name)
+ 'val))
+ (define message-to-send
+ (format #f "~a enters the room.\n" player-name))
+ (room-tell-room room message-to-send
+ #:exclude who-entered))