#:use-module (8sync agenda)
#:use-module (oop goops)
#:use-module (ice-9 match)
+ #:use-module (srfi srfi-26)
#:export (<game-master>
make-default-room-conn-handler))
(lookup-special (wrap-apply gm-lookup-special))
(new-client (wrap-apply gm-new-client))
(write-home (wrap-apply gm-write-home))
- (client-closed (wrap-apply gm-client-closed)))))
+ (client-closed (wrap-apply gm-client-closed))
+ (inject-special! (wrap-apply gm-inject-special!)))))
;;; .. begin world init stuff ..
;; Set up the network
(gm-setup-network gm))
+
+;; @@: If you change this code, update gm-inject-special! if appropriate.
(define (gm-init-game-spec gm game-spec)
"Initialize the prebuilt special objects"
(define set-locs '())
(define-mhandler (gm-lookup-special actor message symbol)
(<-reply actor message
- #:room-id (hash-ref (slot-ref actor 'special-dir) symbol)))
+ #:val (hash-ref (slot-ref actor 'special-dir) symbol)))
(define-mhandler (gm-write-home actor message text)
(define client-id (hash-ref (gm-reverse-client-dir actor)
(gm-unregister-client! gm client)))
+(define-mhandler (gm-inject-special! gm message
+ special-symbol gameobj-spec)
+ "Inject, possiibly replacing the original, special symbol
+using the gameobj-spec."
+ (define existing-obj
+ (hash-ref (slot-ref gm 'special-dir) special-symbol))
+
+ ;; There's a lot of overlap here with gm-init-game-spec.
+ ;; We could try to union them? It seemed hard last time I looked,
+ ;; because things need to run in a different order.
+ (match gameobj-spec
+ (((? (cut eq? <> special-symbol) symbol) class loc args ...)
+ ;; initialize the special object
+ (let ((special-obj
+ (apply create-actor* gm class
+ ;; set cookie to be the object's symbol
+ (symbol->string symbol)
+ #:gm (actor-id gm)
+ args)))
+ ;; Set the location
+ (<-wait gm special-obj 'set-loc!
+ #:loc (hash-ref (gm-special-dir gm) loc))
+ ;; Initialize the object, and depending on if an object
+ ;; already exists with this info, ask it to coordinate
+ ;; replacing with the existing object.
+ (if existing-obj
+ (<-wait gm special-obj 'init #:replace existing-obj)
+ (<-wait gm special-obj 'init))
+ ;; Register the object
+ (hash-set! (gm-special-dir gm) symbol special-obj)
+ ;; Destroy the original, if it exists.
+ (if existing-obj
+ (<- gm existing-obj 'self-destruct #:why 'replaced))))))
+
;;; GM utilities
(define (gm-register-client! gm client-id player)
#:name guest-name
#:gm (actor-id gm)
#:client client-id)))
- (display "Are we broke yet?\n")
;; Register the player in our database of players -> connections
(gm-register-client! gm client-id player)
;; Dump the player into the default room
(<-wait gm player 'set-loc! #:loc room-id)
;; Initialize the player
- (<- gm player 'init)))))
-
+ (<-wait gm player 'init)
+ (<- gm room-id 'tell-room
+ #:text (format #f "You see ~a materialize out of thin air!\n"
+ guest-name)
+ #:exclude player)))))