#include "advent.h"
#include "database.h"
#include "linenoise/linenoise.h"
+#include "newdb.h"
+
+void* xmalloc(size_t size)
+{
+ void* ptr = malloc(size);
+ if (ptr == NULL)
+ {
+ fprintf(stderr, "Out of memory!\n");
+ exit(EXIT_FAILURE);
+ }
+ return(ptr);
+}
+
+void packed_to_token(long packed, char token[6])
+{
+ for (int i = 0; i < 5; ++i)
+ {
+ char advent = (packed >> i * 6) & 63;
+ token[i] = advent_to_ascii[advent];
+ }
+ token[5] = '\0';
+}
/* I/O routines (SPEAK, PSPEAK, RSPEAK, SETPRM, GETIN, YES) */
+void newspeak(char* msg)
+{
+ // Do nothing if we got a null pointer.
+ if (msg == NULL)
+ return;
+
+ // Do nothing if we got an empty string.
+ if (strlen(msg) == 0)
+ return;
+
+ // Print a newline if the global game.blklin says to.
+ if (game.blklin == true)
+ printf("\n");
+
+ // Create a copy of our string, so we can edit it.
+ char* copy = (char*) xmalloc(strlen(msg) + 1);
+ strncpy(copy, msg, strlen(msg) + 1);
+
+ // Staging area for parameters.
+ char parameters[2000][5];
+
+ // Handle format specifiers (including the custom %C, %L, %S) by adjusting the parameter accordingly, and replacing the specifier with %s.
+ int param_index = 0;
+ for (int i = 0; i < strlen(msg); ++i)
+ {
+ if (msg[i] == '%')
+ {
+ ++param_index;
+
+ // Integer specifier. In order to accommodate the fact that PARMS can have both legitimate integers *and* packed tokens, stringify these. Future work may eliminate the need for this.
+ if (msg[i + 1] == 'd')
+ {
+ copy[i + 1] = 's';
+ sprintf(parameters[param_index], "%d", PARMS[param_index]);
+ }
+
+ // Plain string specifier.
+ if (msg[i + 1] == 's')
+ {
+ packed_to_token(PARMS[param_index], parameters[param_index]);
+ }
+
+ // Plural replacement specifier.
+ if (msg[i + 1] == 'S')
+ {
+ copy[i + 1] = 's';
+ if (PARMS[param_index - 1] > 1)
+ {
+ sprintf(parameters[param_index], "%s", "s");
+ }
+ else
+ {
+ sprintf(parameters[param_index], "%s", "");
+ }
+ }
+ }
+ }
+
+ // Render the final string.
+ char rendered[2000];
+ sprintf(&rendered, copy, parameters[1], parameters[2], parameters[3], parameters[4]);
+
+ // Print the message.
+ printf("%s\n", rendered);
+}
+
void SPEAK(vocab_t msg)
/* Print the message which starts at LINES[N]. Precede it with a blank line
* unless game.blklin is false. */
* If PARAM=1, else 'S' (optional plural ending), 33 (W) = word
* (two 30-bit values) with trailing spaces suppressed, 22 (L) or
* 31 (U) = word but map to lower/upper case, 13 (C) = word in
- * lower case with first letter capitalised, 30 (T) = text ending
- * with a word of -1, 65-73 (1-9) = number using that many
- * characters, 12 (B) = variable number of blanks. */
+ * lower case with first letter capitalised, 65-73 (1-9) =
+ * number using that many characters. */
if (prmtyp == ascii_to_advent['!'])
return;
if (prmtyp == ascii_to_advent['S']) {
* the index of the inventory message for object. (INVEN+N+1 message
* is game.prop=N message). */
{
- long i, m;
-
- m=PTEXT[msg];
- if (skip >= 0) {
- for (i=0; i <=skip; i++) {
- do {
- m=labs(LINES[m]);
- } while
- (LINES[m] >= 0);
- }
- }
- SPEAK(m);
+ if (skip >= 0)
+ newspeak(object_descriptions[msg].longs[skip]);
+ else
+ newspeak(object_descriptions[msg].inventory);
}
void RSPEAK(vocab_t i)
/* Print the i-th "random" message (section 6 of database). */
{
- if (i != 0)
- SPEAK(RTEXT[i]);
+ newspeak(arbitrary_messages[i]);
}
void SETPRM(long first, long p1, long p2)