for (;;) {
if (game.loc == 0)
croak(cmdin);
- char* msg = short_location_descriptions[game.loc];
+ char* msg = locations[game.loc].description.small;
if (MOD(game.abbrev[game.loc],game.abbnum) == 0 || msg == 0)
- msg=long_location_descriptions[game.loc];
+ msg=locations[game.loc].description.big;
if (!FORCED(game.loc) && DARK(game.loc)) {
/* The easiest way to get killed is to fall into a pit in
* pitch darkness. */