command.id1 = get_vocab_id(word1);
command.id2 = get_vocab_id(word2);
- /* Every input, check "game.foobar" flag. If zero, nothing's
- * going on. If pos, make neg. If neg, he skipped a word,
- * so make it zero. */
L2607:
- game.foobar = (game.foobar > 0 ? -game.foobar : 0);
++game.turns;
/* If a turn threshold has been met, apply penalties and tell