game.hintlc[hint] = 0;
return;
case 4: /* dark */
- if (game.prop[EMERALD] != NOT_YET_FOUND && game.prop[PYRAMID] == NOT_YET_FOUND)
+ if (game.prop[EMERALD] != STATE_NOTFOUND && game.prop[PYRAMID] == STATE_NOTFOUND)
break;
game.hintlc[hint] = 0;
return;
packed_to_token(command.wd2, word2);
V1 = get_vocab_id(word1);
V2 = get_vocab_id(word2);
- if (V1 == ENTER && (V2 == STREAM || V2 == 1000 + WATER)) {
+ if (V1 == ENTER && (V2 == STREAM || V2 == PROMOTE_WORD(WATER))) {
if (LIQLOC(game.loc) == WATER) {
rspeak(FEET_WET);
} else {