bool editline = true;
bool prompt = true;
+// LCOV_EXCL_START
+// exclude from coverage analysis because it requires interactivity to test
static void sig_handler(int signo)
{
if (signo == SIGINT) {
}
exit(0);
}
+// LCOV_EXCL_STOP
/*
* MAIN PROGRAM
game.hintlc[hint] = 0;
return;
default:
- BUG(HINT_NUMBER_EXCEEDS_GOTO_LIST);
+ BUG(HINT_NUMBER_EXCEEDS_GOTO_LIST); // LCOV_EXCL_LINE
break;
}
int scratchloc, k2, kk = tkey[game.loc];
game.newloc = game.loc;
if (kk == 0)
- BUG(LOCATION_HAS_NO_TRAVEL_ENTRIES);
+ BUG(LOCATION_HAS_NO_TRAVEL_ENTRIES); // LCOV_EXCL_LINE
if (motion == NUL)
return true;
else if (motion == BACK) {
game.oldloc = game.loc;
}
- /* Look for a way to fulfil the motion - kk indexes the beginning
- * of the motion entries for here (game.loc). */
+ /* Look for a way to fulfil the motion verb passed in - kk indexes
+ * the beginning of the motion entries for here (game.loc). */
for (;;) {
if (T_TERMINATE(travel[kk]) || travel[kk].motion == motion)
break;
if (motion == 29 || motion == 30)spk = BAD_DIRECTION;
if (motion == 7 || motion == 36 || motion == 37)spk = UNSURE_FACING;
if (motion == 11 || motion == 19)spk = NO_INOUT_HERE;
- if (verb == FIND || verb == INVENT)spk = NEARBY;
+ if (verb == FIND || verb == INVENTORY)spk = NEARBY;
if (motion == 62 || motion == 65)spk = NOTHING_HAPPENS;
if (motion == 17)spk = WHICH_WAY;
rspeak(spk);
}
++kk;
}
+
+ /* (ESR) We've found a destination that goes with the motion verb.
+ * Next we need to check any conditional(s) on this destination, and
+ * possibly on following entries. */
scratchloc = T_HIGH(travel[kk]);
do {
/*
- * (ESR) This special-travel loop may have to be repeated if it includes
- * the plover passage. Same deal for any future cases where we need to
- * block travel and then redo it once the blocking condition has been
- * removed.
+ * (ESR) This conditional-skip loop may have to be repeated if
+ * it includes the plover passage. Same deal for any future
+ * cases where we need to block travel and then redo it once
+ * the blocking condition has been removed.
*/
for (;;) { /* L12 loop */
for (;;) {
game.newloc = scratchloc / 1000;
- motion = MOD(game.newloc, 100);
+ long arg = MOD(game.newloc, 100);
if (!SPECIAL(game.newloc)) {
+ /* YAML N and [pct N] conditionals */
if (game.newloc <= 100) {
if (game.newloc == 0 || PCT(game.newloc))
break;
/* else fall through */
}
- /* handles the YAML "with" clause */
- if (TOTING(motion) || (game.newloc > 200 && AT(motion)))
+ /* YAML [with OBJ] clause */
+ if (TOTING(arg) || (game.newloc > 200 && AT(arg)))
break;
- /* else fall through */
- } else if (game.prop[motion] != game.newloc / 100 - 3)
+ /* else fall through to check [not OBJ STATE] */
+ } else if (game.prop[arg] != game.newloc / 100 - 3)
break;
- do {
+
+ /* We arrive here on conditional failure.
+ * Skip to next non-matching destination */
+ do {
if (travel[kk].stop)
- BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION);
+ BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION); // LCOV_EXCL_LINE
++kk;
game.newloc = T_HIGH(travel[kk]);
} while
drop(EMERALD, game.loc);
do {
if (travel[kk].stop)
- BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION);
+ BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION); // LCOV_EXCL_LINE
++kk;
game.newloc = T_HIGH(travel[kk]);
} while
game.prop[TROLL] = 2;
drop(BEAR, game.newloc);
game.fixed[BEAR] = -1;
- game.prop[BEAR] = 3;
+ game.prop[BEAR] = BEAR_DEAD;
game.oldlc2 = game.newloc;
croak();
return true;
}
default:
- BUG(SPECIAL_TRAVEL_500_GT_L_GT_300_EXCEEDS_GOTO_LIST);
+ BUG(SPECIAL_TRAVEL_500_GT_L_GT_300_EXCEEDS_GOTO_LIST); // LCOV_EXCL_LINE
}
}
break; /* Leave L12 loop */
move(TROLL2, objects[TROLL].plac);
move(TROLL2 + NOBJECTS, objects[TROLL].fixd);
juggle(CHASM);
- if (game.prop[BEAR] != 3)DESTROY(BEAR);
+ if (game.prop[BEAR] != BEAR_DEAD)
+ DESTROY(BEAR);
game.prop[CHAIN] = 0;
game.fixed[CHAIN] = 0;
game.prop[AXE] = 0;
rspeak(kmod);
goto L2012;
default:
- BUG(VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3);
+ BUG(VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3); // LCOV_EXCL_LINE
}
Laction:
rspeak(DWARVES_AWAKEN);
terminate(endgame);
default:
- BUG(ACTION_RETURNED_PHASE_CODE_BEYOND_END_OF_SWITCH);
+ BUG(ACTION_RETURNED_PHASE_CODE_BEYOND_END_OF_SWITCH); // LCOV_EXCL_LINE
}
}
}