.abbnum = 5,
.clock1 = WARNTIME,
.clock2 = FLASHTIME,
- .blklin = true,
.newloc = LOC_START,
.loc = LOC_START,
.limit = GAMELIMIT,
for (int treasure = 1; treasure <= NOBJECTS; treasure++) {
if (objects[treasure].is_treasure) {
if (objects[treasure].inventory != 0)
- game.prop[treasure] = NOT_YET_FOUND;
+ game.prop[treasure] = STATE_NOTFOUND;
game.tally = game.tally - game.prop[treasure];
}
}