the game.
Adventure as we now know it, the ancestor of all later versions, was
-was released on a PDP-10 at the Stanford AI Lab by Don Woods in 1977
+released on a PDP-10 at the Stanford AI Lab by Don Woods in 1977
(some sources, apparently erroneously, say 1976). That version is
sometimes known as 350-point Adventure.
is compiled at build time to a source module containing C structures,
which is then linked to the advent binary.
+The game-save format has changed. This was done to simplify
+FORTRAN-derived code that formerly implemented these functions;
+without C's fread(3)/fwrite() and structs it was necessarily pretty
+ugly by modern stabdards. Encryption and checksumming have been
+discarded - it's pointless to try tamper-prooing saves when everyone
+has the source code.
+
== Sources ==
[bibliography]