+/*
+ * The dungeon compiler. Turns adventure.text into a set of C initializers
+ * defining (mostly) invariant state. A couple of slots are messed with
+ * at runtime.
+ */
+#include "sizes.h"
+
#define LINESIZE 100
#define RTXSIZ 277
#define CLSMAX 12
-#define LOCSIZ 185
#define LINSIZ 12600
#define TRNSIZ 5
#define TABSIZ 330
#define VRBSIZ 35
#define HNTSIZ 20
#define TRVSIZ 885
+#define TOKLEN 5
+#define HINTLEN 5
#include <stdio.h>
#include <stdlib.h>
long PLAC[NOBJECTS+1];
long FIXD[NOBJECTS+1];
long ACTSPK[VRBSIZ + 1];
-long HINTS[HNTSIZ + 1][5];
+long HINTS[HNTSIZ + 1][HINTLEN];
bool is_set(long, long);
long GETTXT(long, long, long);
void read_sound_text(FILE*);
void write_0d(FILE*, FILE*, long, char*);
void write_1d(FILE*, FILE*, long[], long, char*);
-void write_hints(FILE*, FILE*, long[][5], long, long, char*);
+void write_hints(FILE*, FILE*, long[][HINTLEN], long, long, char*);
void write_files(FILE*, FILE*);
bool is_set(long var, long position)
}
TEXT=0;
- for (int I=1; I<=5; I++) {
+ for (int I=1; I<=TOKLEN; I++) {
TEXT=TEXT*64;
if(LNPOSN > LNLENG || (ONEWRD && INLINE[LNPOSN] == 0))
continue;
* to set up ATLOC(N) as the first object at location N, and
* LINK(OBJ) as the next object at the same location as OBJ.
* (OBJ>NOBJECTS indicates that FIXED(OBJ-NOBJECTS)=LOC; LINK(OBJ) is
- * still the correct link to use.) ABB is zeroed; it controls
+ * still the correct link to use.) game.abbrev is zeroed; it controls
* whether the abbreviated description is printed. Counts modulo 5
* unless "LOOK" is used. */
fprintf(header_file, "extern long %s[%ld];\n", varname, dim);
}
-void write_hints(FILE* c_file, FILE* header_file, long matrix[][5], long dim1, long dim2, char* varname)
+void write_hints(FILE* c_file, FILE* header_file, long matrix[][HINTLEN], long dim1, long dim2, char* varname)
{
fprintf(c_file, "long %s[][%ld] = {\n", varname, dim2);
for (int i = 0; i < dim1; ++i)
void write_files(FILE* c_file, FILE* header_file)
{
// preprocessor defines for the header
- fprintf(header_file, "#define NOBJECTS %d\n", NOBJECTS);
+ fprintf(header_file, "#include \"sizes.h\"\n");
fprintf(header_file, "#define RTXSIZ 277\n");
fprintf(header_file, "#define CLSMAX 12\n");
- fprintf(header_file, "#define LOCSIZ 185\n");
fprintf(header_file, "#define LINSIZ %d\n", LINSIZ);
fprintf(header_file, "#define TRNSIZ 5\n");
fprintf(header_file, "#define TABSIZ 330\n");
fprintf(header_file, "#define VRBSIZ 35\n");
fprintf(header_file, "#define HNTSIZ 20\n");
fprintf(header_file, "#define TRVSIZ 885\n");
+ fprintf(header_file, "#define TOKLEN %d\n", TOKLEN);
+ fprintf(header_file, "#define HINTLEN %d\n", HINTLEN);
fprintf(header_file, "\n");
// include the header in the C file