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Use a header/source set common to both advent and the dungeon builder.
[open-adventure.git]
/
common.h
diff --git a/common.h
b/common.h
new file mode 100644
(file)
index 0000000..
4daed0e
--- /dev/null
+++ b/
common.h
@@ -0,0
+1,8
@@
+/* maximum size limits shared by dungeon compiler and runtime */
+
+#define LOCSIZ 185
+#define NOBJECTS 100
+#define HNTSIZ 20
+
+extern const char advent_to_ascii[129];
+extern const char ascii_to_advent[129];