* savefile(), so we know we're always outputting save files that advent
* can import.
*
- * Copyright (c) 1977, 2005 by Will Crowther and Don Woods
- * Copyright (c) 2017 by Eric S. Raymond
- * SPDX-License-Identifier: BSD-2-clause
+ * SPDX-FileCopyrightText: (C) 1977, 2005 by Will Crowther and Don Woods
+ * SPDX-License-Identifier: BSD-2-Clause
*/
+#include "advent.h"
+#include <editline/readline.h>
#include <getopt.h>
-#include <stdlib.h>
-#include <stdio.h>
#include <stdbool.h>
-#include <editline/readline.h>
-#include "advent.h"
+#include <stdio.h>
+#include <stdlib.h>
-int main(int argc, char *argv[])
-{
- int ch;
- char *savefilename = NULL;
- int version = 0;
- FILE *fp = NULL;
- char *tapmessage = NULL;
+int main(int argc, char *argv[]) {
+ int ch;
+ char *savefilename = NULL;
+ FILE *fp = NULL;
- // Initialize game variables
- initialise();
+ // Initialize game variables
+ initialise();
- /* we're generating a saved game, so saved once by default,
- * unless overridden with command-line options below.
- */
- game.saved = 1;
+ /* we're generating a saved game, so saved once by default,
+ * unless overridden with command-line options below.
+ */
+ game.saved = 1;
- /* Options. */
- const char* opts = "d:l:s:t:v:o:m:";
- const char* usage = "Usage: %s [-d numdie] [-s numsaves] [-v version] -o savefilename \n"
- " -d number of deaths. Signed integer.\n"
- " -l lifetime of lamp in turns. Signed integer.\n"
- " -s number of saves. Signed integer.\n"
- " -t number of turns. Signed integer.\n"
- " -v version number of save format.\n"
- " -o required. File name of save game to write.\n"
- " -m specify message for YAP output\n";
+ /* Options. */
+ const char *opts = "d:l:s:t:v:o:";
+ const char *usage =
+ "Usage: %s [-d numdie] [-s numsaves] [-v version] -o savefilename "
+ "\n"
+ " -d number of deaths. Signed integer.\n"
+ " -l lifetime of lamp in turns. Signed integer.\n"
+ " -s number of saves. Signed integer.\n"
+ " -t number of turns. Signed integer.\n"
+ " -v version number of save format.\n"
+ " -o required. File name of save game to write.\n";
- while ((ch = getopt(argc, argv, opts)) != EOF) {
- switch (ch) {
- case 'd':
- game.numdie = (turn_t)atoi(optarg);
- printf("cheat: game.numdie = %d\n", game.numdie);
- break;
- case 'l':
- game.limit = (turn_t)atoi(optarg);
- printf("cheat: game.limit = %d\n", game.limit);
- break;
- case 's':
- game.saved = (int)atoi(optarg);
- printf("cheat: game.saved = %d\n", game.saved);
- break;
- case 't':
- game.turns = (turn_t)atoi(optarg);
- printf("cheat: game.turns = %d\n", game.turns);
- break;
- case 'v':
- version = atoi(optarg);
- printf("cheat: version = %d\n", version);
- break;
- case 'o':
- savefilename = optarg;
- break;
- case 'm':
- tapmessage = optarg;
- break;
- default:
- fprintf(stderr,
- usage, argv[0]);
- exit(EXIT_FAILURE);
- break;
- }
- }
+ while ((ch = getopt(argc, argv, opts)) != EOF) {
+ switch (ch) {
+ case 'd':
+ game.numdie = (turn_t)atoi(optarg);
+ printf("cheat: game.numdie = %d\n", game.numdie);
+ break;
+ case 'l':
+ game.limit = (turn_t)atoi(optarg);
+ printf("cheat: game.limit = %d\n", game.limit);
+ break;
+ case 's':
+ game.saved = (int)atoi(optarg);
+ printf("cheat: game.saved = %d\n", game.saved);
+ break;
+ case 't':
+ game.turns = (turn_t)atoi(optarg);
+ printf("cheat: game.turns = %d\n", game.turns);
+ break;
+ case 'v':
+ save.version = atoi(optarg);
+ printf("cheat: version = %d\n", save.version);
+ break;
+ case 'o':
+ savefilename = optarg;
+ break;
+ default:
+ fprintf(stderr, usage, argv[0]);
+ exit(EXIT_FAILURE);
+ break;
+ }
+ }
- // Save filename required; the point of cheat is to generate save file
- if (savefilename == NULL) {
- if (tapmessage != NULL) {
- printf("not ok - %s: filename required\n", tapmessage);
- } else {
- printf("not ok - filename required\n");
- exit(EXIT_FAILURE);
+ // Save filename required; the point of cheat is to generate save file
+ if (savefilename == NULL) {
+ fprintf(stderr, usage, argv[0]);
+ fprintf(stderr, "ERROR: filename required\n");
+ exit(EXIT_FAILURE);
}
- }
- fp = fopen(savefilename, WRITE_MODE);
- if (fp == NULL) {
- if (tapmessage != NULL) {
- printf("not ok - %s: can't open file %s. Exiting.\n", tapmessage, savefilename);
- } else {
- printf("not ok - can't open file %s.\n", savefilename);
- exit(EXIT_FAILURE);
+ fp = fopen(savefilename, WRITE_MODE);
+ if (fp == NULL) {
+ fprintf(stderr, "Can't open file %s. Exiting.\n", savefilename);
+ exit(EXIT_FAILURE);
}
- }
- savefile(fp, version);
+ savefile(fp);
- fclose(fp);
+ fclose(fp);
- if (tapmessage != NULL) {
- printf("ok - %s\n", tapmessage);
- } else {
printf("cheat: %s created.\n", savefilename);
- }
- return EXIT_SUCCESS;
+
+ return EXIT_SUCCESS;
}
// LCOV_EXCL_START
* See the actually useful version of this in main.c
*/
-char *myreadline(const char *prompt)
-{
- return readline(prompt);
-}
+char *myreadline(const char *prompt) { return readline(prompt); }
// LCOV_EXCL_STOP
/* end */
-
-