{word: "RESER", type: motion, value: 75},
{word: "MAIN", type: motion, value: 76},
{word: "OFFIC", type: motion, value: 76},
- {word: "KEYS", type: object, value: 1},
- {word: "KEY", type: object, value: 1},
- {word: "LAMP", type: object, value: 2},
- {word: "LANTE", type: object, value: 2},
- {word: "GRATE", type: object, value: 3},
- {word: "CAGE", type: object, value: 4},
- {word: "ROD", type: object, value: 5},
- {word: "ROD", type: object, value: 6}, # Must be next object after "real" rod
- {word: "STEPS", type: object, value: 7},
- {word: "BIRD", type: object, value: 8},
- {word: "DOOR", type: object, value: 9},
- {word: "PILLO", type: object, value: 10},
- {word: "VELVE", type: object, value: 10},
- {word: "SNAKE", type: object, value: 11},
- {word: "FISSU", type: object, value: 12},
- {word: "TABLE", type: object, value: 13},
- {word: "CLAM", type: object, value: 14},
- {word: "OYSTE", type: object, value: 15},
- {word: "MAGAZ", type: object, value: 16},
- {word: "ISSUE", type: object, value: 16},
- {word: "SPELU", type: object, value: 16},
- {word: '"SPEL', type: object, value: 16},
- {word: "DWARF", type: object, value: 17},
- {word: "DWARV", type: object, value: 17},
- {word: "KNIFE", type: object, value: 18},
- {word: "KNIVE", type: object, value: 18},
- {word: "FOOD", type: object, value: 19},
- {word: "RATIO", type: object, value: 19},
- {word: "BOTTL", type: object, value: 20},
- {word: "JAR", type: object, value: 20},
- {word: "WATER", type: object, value: 21},
- {word: "H2O", type: object, value: 21},
- {word: "OIL", type: object, value: 22},
- {word: "MIRRO", type: object, value: 23},
- {word: "PLANT", type: object, value: 24},
- {word: "BEANS", type: object, value: 24},
- {word: "PLANT", type: object, value: 25}, # Must be next object after "real" plant
- {word: "STALA", type: object, value: 26},
- {word: "SHADO", type: object, value: 27},
- {word: "FIGUR", type: object, value: 27},
- {word: "WINDO", type: object, value: 27}, # Same as figure
- {word: "AXE", type: object, value: 28},
- {word: "DRAWI", type: object, value: 29},
- {word: "PIRAT", type: object, value: 30},
- {word: "GENIE", type: object, value: 30},
- {word: "DJINN", type: object, value: 30},
- {word: "DRAGO", type: object, value: 31},
- {word: "CHASM", type: object, value: 32},
- {word: "TROLL", type: object, value: 33},
- {word: "TROLL", type: object, value: 34}, # Must be next object after "real" troll
- {word: "BEAR", type: object, value: 35},
- {word: "MESSA", type: object, value: 36},
- {word: "VOLCA", type: object, value: 37},
- {word: "GEYSE", type: object, value: 37}, # Same as volcano
- {word: "MACHI", type: object, value: 38},
- {word: "VENDI", type: object, value: 38},
- {word: "BATTE", type: object, value: 39},
- {word: "CARPE", type: object, value: 40},
- {word: "MOSS", type: object, value: 40},
- {word: "CURTA", type: object, value: 40}, # Same as carpet
- {word: "OGRE", type: object, value: 41},
- {word: "URN", type: object, value: 42},
- {word: "CAVIT", type: object, value: 43},
- {word: "BLOOD", type: object, value: 44},
- {word: "RESER", type: object, value: 45}, # Verb overrides
- {word: "APPEN", type: object, value: 46},
- {word: "LEPOR", type: object, value: 46},
- {word: "MUD", type: object, value: 47},
- {word: "NOTE", type: object, value: 48},
- {word: "SIGN", type: object, value: 49},
- {word: "GOLD", type: object, value: 50},
- {word: "NUGGE", type: object, value: 50},
- {word: "DIAMO", type: object, value: 51},
- {word: "SILVE", type: object, value: 52},
- {word: "BARS", type: object, value: 52},
- {word: "JEWEL", type: object, value: 53},
- {word: "COINS", type: object, value: 54},
- {word: "CHEST", type: object, value: 55},
- {word: "BOX", type: object, value: 55},
- {word: "TREAS", type: object, value: 55},
- {word: "EGGS", type: object, value: 56},
- {word: "EGG", type: object, value: 56},
- {word: "NEST", type: object, value: 56},
- {word: "TRIDE", type: object, value: 57},
- {word: "VASE", type: object, value: 58},
- {word: "MING", type: object, value: 58},
- {word: "SHARD", type: object, value: 58},
- {word: "POTTE", type: object, value: 58},
- {word: "EMERA", type: object, value: 59},
- {word: "PLATI", type: object, value: 60},
- {word: "PYRAM", type: object, value: 60},
- {word: "PEARL", type: object, value: 61},
- {word: "RUG", type: object, value: 62},
- {word: "PERSI", type: object, value: 62},
- {word: "SPICE", type: object, value: 63},
- {word: "CHAIN", type: object, value: 64},
- {word: "RUBY", type: object, value: 65},
- {word: "JADE", type: object, value: 66},
- {word: "NECKL", type: object, value: 66},
- {word: "AMBER", type: object, value: 67},
- {word: "GEMST", type: object, value: 67},
- {word: "SAPPH", type: object, value: 68},
- {word: "EBONY", type: object, value: 69},
- {word: "STATU", type: object, value: 69},
{word: "CARRY", type: action, value: 1},
{word: "TAKE", type: action, value: 1},
{word: "KEEP", type: action, value: 1},
long: '>>Foof!<<'
short: !!null
conditions: {DEEP: true}
+ travel: [
+ {verbs: [], action: ["goto", LOC_Y2]},
+ ]
arbitrary_messages: !!omap
- NO_MESSAGE: !!null
point_loss: 10
message: 'Good grief, don''t you *EVER* give up? Do you realize you''ve spent\nover 2500 turns at this? That''s another ten points off, a total of\ntwenty points lost for taking so long.'
-object_descriptions: !!omap
+objects: !!omap
- OBJ_0:
inventory: !!null
longs: !!null
-- OBJ_1:
+- KEYS:
+ words: ['keys', 'key']
inventory: 'Set of keys'
locations: LOC_BUILDING
longs:
- 'There are some keys on the ground here.'
-- OBJ_2:
+- LAMP:
+ words: ['lamp', 'lante']
inventory: 'Brass lantern'
locations: LOC_BUILDING
longs:
- [LAMP_DARK, 'There is a shiny brass lamp nearby.']
- [LAMP_BRIGHT, 'There is a lamp shining nearby.']
-- OBJ_3:
+- GRATE:
+ words: ['grate']
inventory: '*grate'
locations: [LOC_GRATE, LOC_BELOWGRATE]
immovable: true
longs:
- [GRATE_CLOSED, 'The grate is locked.']
- [GRATE_OPEN, 'The grate is open.']
-- OBJ_4:
+- CAGE:
+ words: ['cage']
inventory: 'Wicker cage'
locations: LOC_COBBLE
longs:
- 'There is a small wicker cage discarded nearby.'
-- OBJ_5:
+- ROD:
+ words: ['rod']
inventory: 'Black rod'
locations: LOC_DEBRIS
longs:
- 'A three foot black rod with a rusty star on an end lies nearby.'
-- OBJ_6:
+- ROD2:
+ words: ['rod']
inventory: 'Black rod'
locations: LOC_NOWHERE
longs:
- 'A three foot black rod with a rusty mark on an end lies nearby.'
-- OBJ_7:
+- STEPS:
+ words: ['steps']
inventory: '*steps'
locations: [LOC_PITTOP, LOC_MISTHALL]
immovable: true
longs:
- 'Rough stone steps lead down the pit.'
- 'Rough stone steps lead up the dome.'
-- OBJ_8:
+- BIRD:
+ words: ['bird']
inventory: 'Little bird in cage'
locations: LOC_BIRD
longs:
- 'To your surprise, you can understand the bird''s chirping; it is\nsinging about the joys of its forest home.'
- 'The bird does not seem inclined to sing while in the cage.'
- 'The bird is singing to you in gratitude for your having returned it to\nits home. In return, it informs you of a magic word which it thinks\nyou may find useful somewhere near the Hall of Mists. The magic word\nchanges frequently, but for now the bird believes it is "%s". You\nthank the bird for this information, and it flies off into the forest.'
-- OBJ_9:
+- DOOR:
+ words: ['door']
inventory: '*rusty door'
locations: LOC_IMMENSE
immovable: true
longs:
- 'The way north is barred by a massive, rusty, iron door.'
- 'The way north leads through a massive, rusty, iron door.'
-- OBJ_10:
+- PILLOW:
+ words: ['pillo', 'velve']
inventory: 'Velvet pillow'
locations: LOC_SOFTROOM
longs:
- 'A small velvet pillow lies on the floor.'
-- OBJ_11:
+- SNAKE:
+ words: ['snake']
inventory: '*snake'
locations: LOC_KINGHALL
immovable: true
- '' # chased away
sounds:
- 'The snake is hissing venomously.'
-- OBJ_12:
+- FISSURE:
+ words: ['fissu']
inventory: '*fissure'
locations: [LOC_EASTBANK, LOC_WESTBANK]
immovable: true
- 'A crystal bridge now spans the fissure.'
- 'The crystal bridge has vanished!'
- OBJ_13:
+ words: ['table']
inventory: '*stone tablet'
locations: LOC_DARKROOM
immovable: true
- 'A massive stone tablet imbedded in the wall reads:\n"Congratulations on bringing light into the dark-room!"'
texts:
- '"Congratulations on bringing light into the dark-room!"'
-- OBJ_14:
+- CLAM:
+ words: ['clam']
inventory: 'Giant clam >GRUNT!<'
locations: LOC_SHELLROOM
longs:
- 'There is an enormous clam here with its shell tightly closed.'
sounds:
- 'The clam is as tight-mouthed as a, er, clam.'
-- OBJ_15:
+- OYSTER:
+ words: ['oyste']
inventory: 'Giant oyster >GROAN!<'
locations: LOC_NOWHERE
longs:
sounds:
- 'Even though it''s an oyster, the critter''s as tight-mouthed as a clam.'
- 'It says the same thing it did before. Hm, maybe it''s a pun?'
-- OBJ_16:
+- MAGAZINE:
+ words: ['issue', 'spelu', '"spel']
inventory: '"Spelunker Today"'
locations: LOC_ANTEROOM
longs:
- 'There are a few recent issues of "Spelunker Today" magazine here.'
texts:
- 'I''m afraid the magazine is written in dwarvish. But pencilled on one\ncover you see, "Please leave the magazines at the construction site."'
-- OBJ_17:
+- DWARF:
+ words: ['dwarf', 'dwarv']
inventory: !!null
locations: LOC_NOWHERE
immovable: true
longs: !!null
-- OBJ_18:
+- KNIFE:
+ words: ['knife', 'knive']
inventory: !!null
locations: LOC_NOWHERE
longs: !!null
-- OBJ_19:
+- FOOD:
+ words: ['food', 'ratio']
inventory: 'Tasty food'
locations: LOC_BUILDING
longs:
- 'There is food here.'
-- OBJ_20:
+- BOTTLE:
+ words: ['bottl', 'jar']
inventory: 'Small bottle'
locations: LOC_BUILDING
longs:
- [WATER_BOTTLE, 'There is a bottle of water here.']
- [EMPTY_BOTTLE, 'There is an empty bottle here.']
- [OIL_BOTTLE, 'There is a bottle of oil here.']
-- OBJ_21:
+- WATER:
+ words: ['water', 'h2o']
inventory: 'Water in the bottle'
locations: LOC_NOWHERE
longs: !!null
-- OBJ_22:
+- OIL:
+ words: ['oil']
inventory: 'Oil in the bottle'
locations: LOC_NOWHERE
longs: !!null
-- OBJ_23:
+- MIRROR:
+ words: ['mirro']
inventory: '*mirror'
locations: LOC_MIRRORCANYON
immovable: true
longs: !!null
-- OBJ_24:
+- PLANT:
+ words: ['plant', 'beans']
inventory: '*plant'
locations: LOC_WESTPIT
immovable: true
- 'The plant continues to ask plaintively for water.'
- 'The plant continues to demand water.'
- 'The plant now maintains a contented silence.'
-- OBJ_25:
+- PLANT2:
+ words: ['plant']
inventory: '*phony plant' # seen in Twopit Room only when tall enough
locations: [LOC_WESTEND, LOC_EASTEND]
immovable: true
- 'The top of a 12-foot-tall beanstalk is poking out of the west pit.'
- 'There is a huge beanstalk growing out of the west pit up to the hole.'
- OBJ_26:
+ words: ['stala']
inventory: '*stalactite'
locations: LOC_TOPSTALACTITE
immovable: true
longs:
- ''
- OBJ_27:
+ words: ['shado', 'figur', 'windo']
inventory: '*shadowy figure and/or window'
locations: [LOC_WINDOW1, LOC_WINDOW2]
immovable: true
longs:
- 'The shadowy figure seems to be trying to attract your attention.'
-- OBJ_28:
+- AXE:
+ words: ['axe']
inventory: 'Dwarf''s axe'
locations: LOC_NOWHERE
longs:
- 'There is a little axe here.'
- 'There is a little axe lying beside the bear.'
- OBJ_29:
+ words: ['drawi']
inventory: '*cave drawings'
locations: LOC_ORIENTAL
immovable: true
longs: !!null
- OBJ_30:
+ words: ['pirat', 'genie', 'djinn']
inventory: '*pirate/genie'
locations: LOC_NOWHERE
immovable: true
longs: !!null # never present
-- OBJ_31:
+- DRAGON:
+ words: ['drago']
inventory: '*dragon'
locations: [LOC_SECRET4, LOC_SECRET6]
immovable: true
- 'The dragon''s ominous hissing does not bode well for you.'
- 'The dragon is, not surprisingly, silent.'
- 'The dragon is, not surprisingly, silent.'
-- OBJ_32:
+- CHASM:
+ words: ['chasm']
inventory: '*chasm'
locations: [LOC_SWCHASM, LOC_NECHASM]
immovable: true
longs:
- 'A rickety wooden bridge extends across the chasm, vanishing into the\nmist. A notice posted on the bridge reads, "Stop! Pay troll!"'
- 'The wreckage of a bridge (and a dead bear) can be seen at the bottom\nof the chasm.'
-- OBJ_33:
+- TROLL:
+ words: ['troll']
inventory: '*troll'
locations: [LOC_SWCHASM, LOC_NECHASM]
immovable: true
- '' # chased away
sounds:
- 'The troll sounds quite adamant in his demand for a treasure.'
-- OBJ_34:
+- TROLL2:
+ words: ['troll']
inventory: '*phony troll'
locations: [LOC_NOWHERE, LOC_NOWHERE]
immovable: true
longs:
- 'The troll is nowhere to be seen.'
-- OBJ_35:
+- BEAR:
+ words: ['bear']
inventory: !!null # bear uses rtext 141
locations: LOC_BARRENROOM
immovable: true
- 'There is a gentle cave bear sitting placidly in one corner.'
- 'There is a contented-looking bear wandering about nearby.'
- '' # dead
-- OBJ_36:
+- MESSAG:
+ words: ['messa']
inventory: '*message in second maze'
locations: LOC_NOWHERE
immovable: true
- 'There is a message scrawled in the dust in a flowery script, reading:\n"This is not the maze where the pirate leaves his treasure chest."'
texts:
- '"This is not the maze where the pirate leaves his treasure chest."'
-- OBJ_37:
+- VOLCANO:
+ words: ['volca', 'geyse']
inventory: '*volcano and/or geyser'
locations: LOC_BREATHTAKING
immovable: true
longs: !!null
-- OBJ_38:
+- VEND:
+ words: ['machi', 'vendi']
inventory: '*vending machine'
locations: LOC_DEADEND13
immovable: true
texts:
- '"Drop coins here to receive fresh batteries."'
- '"Drop coins here to receive fresh batteries."'
-- OBJ_39:
+- BATTERY:
+ words: ['batte']
inventory: 'Batteries'
locations: LOC_NOWHERE
longs:
- [FRESH_BATTERIES, 'There are fresh batteries here.']
- [DEAD_BATTERIES, 'Some worn-out batteries have been discarded nearby.']
- OBJ_40:
+ words: ['carpe', 'moss']
inventory: '*carpet and/or moss and/or curtains'
locations: LOC_SOFTROOM
immovable: true
longs: !!null
-- OBJ_41:
+- OGRE:
+ words: ['ogre']
inventory: '*ogre'
locations: LOC_LARGE
immovable: true
- 'A formidable ogre bars the northern exit.'
sounds:
- 'The ogre is apparently the strong, silent type.'
-- OBJ_42:
+- URN:
+ words: ['urn']
inventory: '*urn'
locations: LOC_CLIFF
immovable: true
- 'A small urn is embedded in the rock.'
- 'A small urn full of oil is embedded in the rock.'
- 'A small oil flame extrudes from an urn embedded in the rock.'
-- OBJ_43:
+- CAVITY:
+ words: ['cavit']
inventory: '*cavity'
locations: LOC_NOWHERE
immovable: true
longs:
- '' # something in it
- 'There is a small urn-shaped cavity in the rock.'
-- OBJ_44:
+- BLOOD:
+ words: ['blood']
inventory: '*blood'
locations: LOC_NOWHERE
immovable: true
longs:
- '' # described with dragon
-- OBJ_45:
+- RESER:
+ words: ['reser']
inventory: '*reservoir'
locations: [LOC_RESERVOIR, LOC_RESNORTH]
immovable: true
- 'The waters have parted to form a narrow path across the reservoir.'
- 'The waters crash together again.'
- OBJ_46:
+ words: ['appen', 'lepor']
inventory: 'Leporine appendage'
locations: LOC_FOREST22
longs:
- 'Your keen eye spots a severed leporine appendage lying on the ground.'
- OBJ_47:
+ words: ['mud']
inventory: '*mud'
locations: LOC_DEBRIS
immovable: true
texts:
- '"MAGIC WORD XYZZY"'
- OBJ_48:
+ words: ['note']
inventory: '*note'
locations: LOC_NUGGET
immovable: true
- ''
texts:
- '"You won''t get it up the steps"'
-- OBJ_49:
+- SIGN:
+ words: ['sign']
inventory: '*sign'
locations: LOC_ANTEROOM
immovable: true
texts:
- 'Cave under construction beyond this point.\n Proceed at own risk.\n [Witt Construction Company]'
- '"Treasure Vault. Keys in main office."'
-- OBJ_50:
+- NUGGET:
+ words: ['gold', 'nugge']
inventory: 'Large gold nugget'
locations: LOC_NUGGET
treasure: true
longs:
- 'There is a large sparkling nugget of gold here!'
- OBJ_51:
+ words: ['diamo']
inventory: 'Several diamonds'
locations: LOC_WESTBANK
treasure: true
longs:
- 'There are diamonds here!'
- OBJ_52:
+ words: ['silve', 'bars']
inventory: 'Bars of silver'
locations: LOC_FLOORHOLE
treasure: true
longs:
- 'There are bars of silver here!'
- OBJ_53:
+ words: ['jewel']
inventory: 'Precious jewelry'
locations: LOC_SOUTHSIDE
treasure: true
longs:
- 'There is precious jewelry here!'
-- OBJ_54:
+- COINS:
+ words: ['coins']
inventory: 'Rare coins'
locations: LOC_WESTSIDE
treasure: true
longs:
- 'There are many coins here!'
-- OBJ_55:
+- CHEST:
+ words: ['chest', 'box', 'treas']
inventory: 'Treasure chest'
locations: LOC_NOWHERE
treasure: true
longs:
- 'The pirate''s treasure chest is here!'
-- OBJ_56:
+- EGGS:
+ words: ['eggs', 'egg', 'nest']
inventory: 'Golden eggs'
locations: LOC_GIANTROOM
treasure: true
- 'There is a large nest here, full of golden eggs!'
- 'The nest of golden eggs has vanished!'
- 'Done!'
-- OBJ_57:
+- TRIDENT:
+ words: ['tride']
inventory: 'Jeweled trident'
locations: LOC_WATERFALL
treasure: true
longs:
- 'There is a jewel-encrusted trident here!'
-- OBJ_58:
+- VASE:
+ words: ['vase', 'ming', 'shard', 'potte']
inventory: 'Ming vase'
locations: LOC_ORIENTAL
treasure: true
- [VASE_RESTING, 'The vase is now resting, delicately, on a velvet pillow.']
- [VASE_BROKEN, 'The floor is littered with worthless shards of pottery.']
- [VASE_DROPS, 'The ming vase drops with a delicate crash.']
-- OBJ_59:
+- EMERALD:
+ words: ['emera']
inventory: 'Egg-sized emerald'
locations: LOC_PLOVER
treasure: true
longs:
- 'There is an emerald here the size of a plover''s egg!'
- 'There is an emerald resting in a small cavity in the rock!'
-- OBJ_60:
+- PYRAMID:
+ words: ['plati', 'pyram']
inventory: 'Platinum pyramid'
locations: LOC_DARKROOM
treasure: true
longs:
- 'There is a platinum pyramid here, 8 inches on a side!'
-- OBJ_61:
+- PEARL:
+ words: ['pearl']
inventory: 'Glistening pearl'
locations: LOC_NOWHERE
treasure: true
longs:
- 'Off to one side lies a glistening pearl!'
-- OBJ_62:
+- RUG:
+ words: ['rug', 'persi']
inventory: 'Persian rug'
locations: [LOC_SECRET4, LOC_SECRET6]
immovable: true
- 'The dragon is sprawled out on a persian rug!!'
- 'There is a persian rug here, hovering in mid-air!'
- OBJ_63:
+ words: ['spice']
inventory: 'Rare spices'
locations: LOC_BOULDERS2
treasure: true
longs:
- 'There are rare spices here!'
-- OBJ_64:
+- CHAIN:
+ words: ['chain']
inventory: 'Golden chain'
locations: LOC_BARRENROOM
immovable: true
- 'There is a golden chain lying in a heap on the floor!'
- 'The bear is locked to the wall with a golden chain!'
- 'There is a golden chain locked to the wall!'
-- OBJ_65:
+- RUBY:
+ words: ['ruby']
inventory: 'Giant ruby'
locations: LOC_STOREROOM
treasure: true
longs:
- 'There is an enormous ruby here!'
- 'There is a ruby resting in a small cavity in the rock!'
-- OBJ_66:
+- JADE:
+ words: ['jade', 'neckl']
inventory: 'Jade necklace'
locations: LOC_NOWHERE
treasure: true
longs:
- 'A precious jade necklace has been dropped here!'
-- OBJ_67:
+- AMBER:
+ words: ['amber', 'gemst']
inventory: 'Amber gemstone'
locations: LOC_NOWHERE
treasure: true
longs:
- 'There is a rare amber gemstone here!'
- 'There is an amber gemstone resting in a small cavity in the rock!'
-- OBJ_68:
+- SAPPH:
+ words: ['sapph']
inventory: 'Star sapphire'
locations: LOC_LEDGE
treasure: true
- 'A brilliant blue star sapphire is here!'
- 'There is a star sapphire resting in a small cavity in the rock!'
- OBJ_69:
+ words: ['ebony', 'statu']
inventory: 'Ebony statuette'
locations: LOC_REACHDEAD
treasure: true