#include "dungeon.h"
#define LINESIZE 1024
+#define TOKLEN 5 // # sigificant character sin a token */
#define NDWARVES 6 // number of dwarves
#define PIRATE NDWARVES // must be NDWARVES-1 when zero-origin
#define DALTLC LOC_NUGGET // alternate dwarf location
#define PANICTIME 15 // time left after closing
#define BATTERYLIFE 2500 // turn limit increment from batteries
#define WORD_NOT_FOUND -1 // "Word not found" flag value for the vocab hash functions.
-#define NOT_YET_FOUND -1 // 'Not found" state of treasures */
#define CARRIED -1 // Player is toting it
#define READ_MODE "rb" // b is not needed for POSIX but harmless
#define WRITE_MODE "wb" // b is not needed for POSIX but harmless
+/* Special object-state values - integers > 0 are object-specific */
+#define STATE_NOTFOUND -1 // 'Not found" state of treasures */
+#define STATE_GROUND 0 // After discovered, before messed with
+
/*
* MOD(N,M) = Arithmetic modulus
* AT(OBJ) = true if on either side of two-placed object
long trnluz; // # points lost so far due to number of turns used
long turns; // how many commands he's given (ignores yes/no)
bool wzdark; // whether the loc he's leaving was dark
- char zzword[6]; // randomly generated magic word from bird
+ char zzword[TOKLEN+1]; // randomly generated magic word from bird
bool blooded; // has player drunk of dragon's blood?
long abbrev[NLOCATIONS + 1];
long atloc[NLOCATIONS + 1];
vocab_t obj;
token_t wd1, wd1x;
token_t wd2, wd2x;
+ char raw1[BUFSIZ], raw2[BUFSIZ];
};
extern struct game_t game;
extern char* xstrdup(const char* s);
extern void* xmalloc(size_t size);
extern void packed_to_token(long, char token[]);
-extern long token_to_packed(const char token[6]);
-extern void tokenize(char*, long tokens[4]);
+extern long token_to_packed(const char token[TOKLEN+1]);
+extern void tokenize(char*, struct command_t *);
extern void vspeak(const char*, bool, va_list);
extern bool wordeq(token_t, token_t);
extern bool wordempty(token_t);
extern void wordclear(token_t *);
extern void speak(const char*, ...);
+extern void sspeak(long msg, ...);
extern void pspeak(vocab_t, enum speaktype, int, bool, ...);
extern void rspeak(vocab_t, ...);
extern void echo_input(FILE*, const char*, const char*);