/* FALL THROUGH */;
else if (command.obj == DWARF && atdwrf(game.loc) > 0)
/* FALL THROUGH */;
- else if ((LIQUID() == command.obj && HERE(BOTTLE)) ||
- command.obj == LIQLOC(game.loc))
+ else if (!game.closed && ((LIQUID() == command.obj && HERE(BOTTLE)) ||
+ command.obj == LIQLOC(game.loc)))
/* FALL THROUGH */;
else if (command.obj == OIL && HERE(URN) && game.prop[URN] != URN_EMPTY) {
command.obj = URN;