= Open Adventure TODO =
-* Make a full walkthrough.
+The FORTRANish mess that once was is now mostly idiomatic C. Some issues
+remain to be cleaned up:
-* Translate the FORTRANish mess to actual C.
+* The program is still pretty much typeless. Some attempt has been
+ made to introduce semantic types, but the job is barely started.
+* More possible vase tests:
+ DROP VASE in the Soft Room; DROP VASE in the well house and confirm
+ that you do/don't get points for it; die while carrying the vase and
+ confirm that it doesn't break.
+We are aware that the lamp currently used as the project logo is a
+hurricane lamp, not a proper miner's lamp. Submissions of potential
+replacement images would be welcome.
+
+It would be fun to write a script that processes the dungeon YAML
+into a DOT graph.