2 Welcome to Adventure!! Would you like instructions?
6 You are standing at the end of a road before a small brick building.
7 Around you is a forest. A small stream flows out of the building and
11 Seed set to 1635997320
13 You're in front of building.
17 You are inside a building, a well house for a large spring.
19 There are some keys on the ground here.
21 There is a shiny brass lamp nearby.
25 There is a bottle of water here.
35 It is now pitch dark. If you proceed you will likely fall into a pit.
43 You are crawling over cobbles in a low passage. There is a dim light
44 at the east end of the passage.
46 There is a small wicker cage discarded nearby.
54 It is now pitch dark. If you proceed you will likely fall into a pit.
60 You are in a debris room filled with stuff washed in from the surface.
61 A low wide passage with cobbles becomes plugged with mud and debris
62 here, but an awkward canyon leads upward and west. In the mud someone
63 has scrawled, "MAGIC WORD XYZZY".
67 You are in an awkward sloping east/west canyon.
71 You are in a splendid chamber thirty feet high. The walls are frozen
72 rivers of orange stone. An awkward canyon and a good passage exit
73 from east and west sides of the chamber.
75 A cheerful little bird is sitting here singing.
91 At your feet is a small pit breathing traces of white mist. An east
92 passage ends here except for a small crack leading on.
94 Rough stone steps lead down the pit.
102 The bird flies about agitatedly for a moment, then disappears through
103 the crack. It reappears shortly, carrying in its beak a jade
104 necklace, which it drops at your feet.
120 You're in bird chamber.
124 You are in an awkward sloping east/west canyon.
128 You're in debris room.
132 Your lamp is now off.
134 It is now pitch dark. If you proceed you will likely fall into a pit.
140 You're inside building.
142 There are some keys on the ground here.
146 There is a bottle of water here.
156 It is now pitch dark. If you proceed you will likely fall into a pit.
162 You're in debris room.
166 You are in an awkward sloping east/west canyon.
170 You're in bird chamber.
174 You're at top of small pit.
176 A three foot black rod with a rusty star on an end lies nearby.
178 Rough stone steps lead down the pit.
186 You are at one end of a vast hall stretching forward out of sight to
187 the west. There are openings to either side. Nearby, a wide stone
188 staircase leads downward. The hall is filled with wisps of white mist
189 swaying to and fro almost as if alive. A cold wind blows up the
190 staircase. There is a passage at the top of a dome behind you.
192 Rough stone steps lead up the dome.
196 You are on the east bank of a fissure slicing clear across the hall.
197 The mist is quite thick here, and the fissure is too wide to jump.
201 The bird flies agitatedly about the cage.
203 A crystal bridge now spans the fissure.
211 You're in Hall of Mists.
213 Rough stone steps lead up the dome.
217 You are in the Hall of the Mountain King, with passages off in all
220 A huge green fierce snake bars the way!
224 The little bird attacks the green snake, and in an astounding flurry
225 drives the snake away.
233 You are in the west side chamber of the Hall of the Mountain King.
234 A passage continues west and up here.
236 There are many coins here!
244 You are at a crossover of a high n/s passage and a low e/w one.
248 You are at the west end of a very long featureless hall. The hall
249 joins up with a narrow north/south passage.
253 You are in a maze of twisty little passages, all different.
257 You are in a little maze of twisty passages, all different.
261 You are in a little maze of twisting passages, all different.
267 There is a massive and somewhat battered vending machine here. The
268 instructions on it read: "Drop coins here to receive fresh batteries."
272 "Drop coins here to receive fresh batteries."
276 There are fresh batteries here.
284 "Drop coins here to receive fresh batteries."
292 You can't be serious!
296 As you strike the vending machine, it pivots backward along with a
297 section of wall, revealing a dark passage leading south.
301 The vending machine swings back to block the passage.
304 You scored 75 out of a possible 430, using 55 turns.
306 Your score qualifies you as a novice class adventurer.
308 To achieve the next higher rating, you need 46 more points.