2 Welcome to Adventure!! Would you like instructions?
6 You are standing at the end of a road before a small brick building.
7 Around you is a forest. A small stream flows out of the building and
12 Seed set to 1635997320
14 You're in front of building.
18 You are inside a building, a well house for a large spring.
20 There are some keys on the ground here.
22 There is a shiny brass lamp nearby.
26 There is a bottle of water here.
36 It is now pitch dark. If you proceed you will likely fall into a pit.
44 You are crawling over cobbles in a low passage. There is a dim light
45 at the east end of the passage.
47 There is a small wicker cage discarded nearby.
55 It is now pitch dark. If you proceed you will likely fall into a pit.
61 You are in a debris room filled with stuff washed in from the surface.
62 A low wide passage with cobbles becomes plugged with mud and debris
63 here, but an awkward canyon leads upward and west. In the mud someone
64 has scrawled, "MAGIC WORD XYZZY".
68 You are in an awkward sloping east/west canyon.
72 You are in a splendid chamber thirty feet high. The walls are frozen
73 rivers of orange stone. An awkward canyon and a good passage exit
74 from east and west sides of the chamber.
76 A cheerful little bird is sitting here singing.
92 At your feet is a small pit breathing traces of white mist. An east
93 passage ends here except for a small crack leading on.
95 Rough stone steps lead down the pit.
103 The bird flies about agitatedly for a moment, then disappears through
104 the crack. It reappears shortly, carrying in its beak a jade
105 necklace, which it drops at your feet.
121 You're in bird chamber.
125 You are in an awkward sloping east/west canyon.
129 You're in debris room.
133 Your lamp is now off.
135 It is now pitch dark. If you proceed you will likely fall into a pit.
141 You're inside building.
143 There are some keys on the ground here.
147 There is a bottle of water here.
157 It is now pitch dark. If you proceed you will likely fall into a pit.
163 You're in debris room.
167 You are in an awkward sloping east/west canyon.
171 You're in bird chamber.
175 You're at top of small pit.
177 A three foot black rod with a rusty star on an end lies nearby.
179 Rough stone steps lead down the pit.
187 You are at one end of a vast hall stretching forward out of sight to
188 the west. There are openings to either side. Nearby, a wide stone
189 staircase leads downward. The hall is filled with wisps of white mist
190 swaying to and fro almost as if alive. A cold wind blows up the
191 staircase. There is a passage at the top of a dome behind you.
193 Rough stone steps lead up the dome.
197 You are on the east bank of a fissure slicing clear across the hall.
198 The mist is quite thick here, and the fissure is too wide to jump.
202 The bird flies agitatedly about the cage.
204 A crystal bridge now spans the fissure.
212 You're in Hall of Mists.
214 Rough stone steps lead up the dome.
218 You are in the Hall of the Mountain King, with passages off in all
221 A huge green fierce snake bars the way!
225 The little bird attacks the green snake, and in an astounding flurry
226 drives the snake away.
234 You are in the west side chamber of the Hall of the Mountain King.
235 A passage continues west and up here.
237 There are many coins here!
245 You are at a crossover of a high n/s passage and a low e/w one.
249 You are at the west end of a very long featureless hall. The hall
250 joins up with a narrow north/south passage.
254 You are in a maze of twisty little passages, all different.
258 You are in a little maze of twisty passages, all different.
262 You are in a little maze of twisting passages, all different.
268 There is a massive and somewhat battered vending machine here. The
269 instructions on it read: "Drop coins here to receive fresh batteries."
273 "Drop coins here to receive fresh batteries."
277 There are fresh batteries here.
285 "Drop coins here to receive fresh batteries."
293 You can't be serious!
297 As you strike the vending machine, it pivots backward along with a
298 section of wall, revealing a dark passage leading south.
306 The vending machine swings back to block the passage.
309 You scored 75 out of a possible 430, using 56 turns.
311 Your score qualifies you as a novice class adventurer.
313 To achieve the next higher rating, you need 46 more points.