2 Welcome to Adventure!! Would you like instructions?
6 You are standing at the end of a road before a small brick building.
7 Around you is a forest. A small stream flows out of the building and
16 Good try, but that is an old worn-out magic word.
20 I know of places, actions, and things. Most of my vocabulary
21 describes places and is used to move you there. To move, try words
22 like forest, building, downstream, enter, east, west, north, south,
23 up, or down. I know about a few special objects, like a black rod
24 hidden in the cave. These objects can be manipulated using some of
25 the action words that I know. Usually you will need to give both the
26 object and action words (in either order), but sometimes I can infer
27 the object from the verb alone. Some objects also imply verbs; in
28 particular, "inventory" implies "take inventory", which causes me to
29 give you a list of what you're carrying. Some objects have unexpected
30 effects; the effects are not always desirable! Usually people having
31 trouble moving just need to try a few more words. Usually people
32 trying unsuccessfully to manipulate an object are attempting something
33 beyond their (or my!) capabilities and should try a completely
34 different tack. One point often confusing to beginners is that, when
35 there are several ways to go in a certain direction (e.g., if there
36 are several holes in a wall), choosing that direction in effect
37 chooses one of the ways at random; often, though, by specifying the
38 place you want to reach you can guarantee choosing the right path.
39 Also, to speed the game you can sometimes move long distances with a
40 single word. For example, "building" usually gets you to the building
41 from anywhere above ground except when lost in the forest. Also, note
42 that cave passages and forest paths turn a lot, so leaving one place
43 heading north doesn't guarantee entering the next from the south.
44 However (another important point), except when you've used a "long
45 distance" word such as "building", there is always a way to go back
46 where you just came from unless I warn you to the contrary, even
47 though the direction that takes you back might not be the reverse of
48 what got you here. Good luck, and have fun!
56 The trees of the forest are large hardwood oak and maple, with an
57 occasional grove of pine or spruce. There is quite a bit of under-
58 growth, largely birch and ash saplings plus nondescript bushes of
59 various sorts. This time of year visibility is quite restricted by
60 all the leaves, but travel is quite easy if you detour around the
61 spruce and berry bushes.
65 Digging without a shovel is quite impractical. Even with a shovel
70 I'm as confused as you are.
74 Mist is a white vapor, usually water, seen from time to time in
75 caverns. It can be found anywhere but is frequently a sign of a deep
76 pit leading down to water.'
84 I don't know the word "stop". Use "quit" if you want to give up.
88 For a summary of the most recent changes to the game, say "news".
89 If you want to end your adventure early, say "quit". To suspend your
90 adventure such that you can continue later, say "suspend" (or "pause"
91 or "save"). To see how well you're doing, say "score". To get full
92 credit for a treasure, you must have left it safely in the building,
93 though you get partial credit just for locating it. You lose points
94 for getting killed, or for quitting, though the former costs you more.
95 There are also points based on how much (if any) of the cave you've
96 managed to explore; in particular, there is a large bonus just for
97 getting in (to distinguish the beginners from the rest of the pack),
98 and there are other ways to determine whether you've been through some
99 of the more harrowing sections. If you think you've found all the
100 treasures, just keep exploring for a while. If nothing interesting
101 happens, you haven't found them all yet. If something interesting
102 *DOES* happen (incidentally, there *ARE* ways to hasten things along),
103 it means you're getting a bonus and have an opportunity to garner many
104 more points in the Master's section. I may occasionally offer hints
105 if you seem to be having trouble. If I do, I'll warn you in advance
106 how much it will affect your score to accept the hints. Finally, to
107 save time, you may specify "brief", which tells me never to repeat the
108 full description of a place unless you explicitly ask me to.
116 Wizards are not to be disturbed by such as you.
124 Open Adventure is an author-approved open-source release of
125 Version 2.5 with, as yet, no gameplay changes.
126 Version 2.5 was essentially the same as Version II; the cave and the
127 hazards therein are unchanged, and top score is still 430 points.
128 There are a few more hints, especially for some of the more obscure
129 puzzles. There are a few minor bugfixes and cosmetic changes. You
130 can now save a game and resume it at once (formerly you had to wait a
131 while first), but it now costs you a few points each time you save the
132 game. Saved games are now stored in much smaller files than before.
135 You scored 32 out of a possible 430, using 15 turns.
137 You are obviously a rank amateur. Better luck next time.
139 To achieve the next higher rating, you need 14 more points.