2 Welcome to Adventure!! Would you like instructions?
6 Please answer the question.
8 Welcome to Adventure!! Would you like instructions?
12 Please answer the question.
14 Welcome to Adventure!! Would you like instructions?
18 Somewhere nearby is Colossal Cave, where others have found fortunes in
19 treasure and gold, though it is rumored that some who enter are never
20 seen again. Magic is said to work in the cave. I will be your eyes
21 and hands. Direct me with commands of 1 or 2 words. I should warn
22 you that I look at only the first five letters of each word, so you'll
23 have to enter "northeast" as "ne" to distinguish it from "north".
24 You can type "help" for some general hints. For information on how
25 to end your adventure, scoring, etc., type "info".
27 This program was originally developed by Willie Crowther. Most of the
28 features of the current program were added by Don Woods.
30 You are standing at the end of a road before a small brick building.
31 Around you is a forest. A small stream flows out of the building and
35 Seed set to 1801426495
37 You're in front of building.
41 I know of places, actions, and things. Most of my vocabulary
42 describes places and is used to move you there. To move, try words
43 like forest, building, downstream, enter, east, west, north, south,
44 up, or down. I know about a few special objects, like a black rod
45 hidden in the cave. These objects can be manipulated using some of
46 the action words that I know. Usually you will need to give both the
47 object and action words (in either order), but sometimes I can infer
48 the object from the verb alone. Some objects also imply verbs; in
49 particular, "inventory" implies "take inventory", which causes me to
50 give you a list of what you're carrying. Some objects have unexpected
51 effects; the effects are not always desirable! Usually people having
52 trouble moving just need to try a few more words. Usually people
53 trying unsuccessfully to manipulate an object are attempting something
54 beyond their (or my!) capabilities and should try a completely
55 different tack. One point often confusing to beginners is that, when
56 there are several ways to go in a certain direction (e.g., if there
57 are several holes in a wall), choosing that direction in effect
58 chooses one of the ways at random; often, though, by specifying the
59 place you want to reach you can guarantee choosing the right path.
60 Also, to speed the game you can sometimes move long distances with a
61 single word. For example, "building" usually gets you to the building
62 from anywhere above ground except when lost in the forest. Also, note
63 that cave passages and forest paths turn a lot, so leaving one place
64 heading north doesn't guarantee entering the next from the south.
65 However (another important point), except when you've used a "long
66 distance" word such as "building", there is always a way to go back
67 where you just came from unless I warn you to the contrary, even
68 though the direction that takes you back might not be the reverse of
69 what got you here. Good luck, and have fun!
73 For a summary of the most recent changes to the game, say "news".
74 If you want to end your adventure early, say "quit". To suspend your
75 adventure such that you can continue later, say "suspend" (or "pause"
76 or "save"). To see how well you're doing, say "score". To get full
77 credit for a treasure, you must have left it safely in the building,
78 though you get partial credit just for locating it. You lose points
79 for getting killed, or for quitting, though the former costs you more.
80 There are also points based on how much (if any) of the cave you've
81 managed to explore; in particular, there is a large bonus just for
82 getting in (to distinguish the beginners from the rest of the pack),
83 and there are other ways to determine whether you've been through some
84 of the more harrowing sections. If you think you've found all the
85 treasures, just keep exploring for a while. If nothing interesting
86 happens, you haven't found them all yet. If something interesting
87 *DOES* happen (incidentally, there *ARE* ways to hasten things along),
88 it means you're getting a bonus and have an opportunity to garner many
89 more points in the Master's section. I may occasionally offer hints
90 if you seem to be having trouble. If I do, I'll warn you in advance
91 how much it will affect your score to accept the hints. Finally, to
92 save time, you may specify "brief", which tells me never to repeat the
93 full description of a place unless you explicitly ask me to.
97 I don't know how to apply that word here.
99 You're in front of building.
103 Sorry, but I no longer seem to remember how it was you got here.
105 You're in front of building.
113 You are inside a building, a well house for a large spring.
115 There are some keys on the ground here.
117 There is a shiny brass lamp nearby.
121 There is a bottle of water here.
125 I don't know in from out here. Use compass points or name something
126 in the general direction you want to go.
128 You're inside building.
130 There are some keys on the ground here.
132 There is a shiny brass lamp nearby.
136 There is a bottle of water here.
140 I don't know in from out here. Use compass points or name something
141 in the general direction you want to go.
143 You're inside building.
145 There are some keys on the ground here.
147 There is a shiny brass lamp nearby.
151 There is a bottle of water here.
155 You aren't carrying it!
163 I'm game. Would you care to explain how?
183 Blasting requires dynamite.
187 I can only tell you what you see as you move about and manipulate
188 things. I cannot tell you where remote things are.
192 I'm afraid I don't understand.
196 I don't know how to lock or unlock such a thing.
200 I don't know how to lock or unlock such a thing.
204 I'm afraid I don't understand.
218 You're inside building.
220 There are some keys on the ground here.
222 There is a shiny brass lamp nearby.
226 There is a bottle of water here.
230 You're in front of building.
234 You are in a valley in the forest beside a stream tumbling along a
239 There is nothing here with a lock!
243 You have nothing in which to carry it.
247 Blasting requires dynamite.
251 You are standing at the end of a road before a small brick building.
252 Around you is a forest. A small stream flows out of the building and
257 I don't know where the cave is, but hereabouts no stream can run on
258 the surface for long. I would try the stream.
260 You're in front of building.
264 Your feet are now wet.
268 Please stick to 1- and 2-word commands.
272 The stream is gurgling placidly.
280 I am unsure how you are facing. Use compass points or nearby objects.
282 You're in front of building.
290 You have taken a drink from the stream. The water tastes strongly of
291 minerals, but is not unpleasant. It is extremely cold.
299 I can only tell you what you see as you move about and manipulate
300 things. I cannot tell you where remote things are.
304 I can only tell you what you see as you move about and manipulate
305 things. I cannot tell you where remote things are.
313 You're inside building.
315 There are some keys on the ground here.
317 There is a shiny brass lamp nearby.
321 There is a bottle of water here.
325 The stream is gurgling placidly.
329 What do you want to do with the keys?
333 I believe what you want is right here with you.
337 You can't unlock the keys.
341 Well, that was remarkably pointless.
345 Sorry, I don't know the word "bar".
353 Blasting requires dynamite.
361 You are already carrying it!
365 The bottle of water is now empty.
369 Your bottle is now full of water.
381 There is nothing here with a lock!
385 There is nothing here with a lock!
393 There is nothing here to attack.
409 You aren't carrying it!
417 I'm afraid I don't understand.
421 It is beyond your power to do that.
433 I'm game. Would you care to explain how?
437 I'm game. Would you care to explain how?
449 There is no way to go that direction.
451 You are inside a building, a well house for a large spring.
453 There are some keys on the ground here.
455 There is a shiny brass lamp nearby.
461 Thank you, it was delicious!
473 I'm afraid I don't understand.
477 Okay, from now on I'll only describe a place in full the first time
478 you come to it. To get the full description, say "look".
482 Sorry, I don't know the word "frob".
486 I'm afraid I don't understand.
490 What do you want to do with the grate?
494 Your bottle is empty and the ground is wet.
498 Your bottle is now full of water.
502 I don't know how to apply that word here.
504 You're inside building.
506 There are some keys on the ground here.
508 There is a shiny brass lamp nearby.
516 Your bottle is empty and the ground is wet.
522 It is now pitch dark. If you proceed you will likely fall into a pit.
538 Do you really want to quit now?
550 It is now pitch dark. If you proceed you will likely fall into a pit.
554 It is now pitch dark. If you proceed you will likely fall into a pit.
558 It is now pitch dark. If you proceed you will likely fall into a pit.
562 You are currently holding the following:
568 Open Adventure is an author-approved open-source release of
569 Version 2.5 with, as yet, no gameplay changes.
570 Version 2.5 was essentially the same as Version II; the cave and the
571 hazards therein are unchanged, and top score is still 430 points.
572 There are a few more hints, especially for some of the more obscure
573 puzzles. There are a few minor bugfixes and cosmetic changes. You
574 can now save a game and resume it at once (formerly you had to wait a
575 while first), but it now costs you a few points each time you save the
576 game. Saved games are now stored in much smaller files than before.
582 You're inside building.
584 There are some keys on the ground here.
586 There is a lamp shining nearby.
598 Though you flap your arms furiously, it is to no avail.
606 You have garnered 27 out of a possible 430 points, using 104 turns.
614 You have garnered 27 out of a possible 430 points, using 106 turns.
622 You're in front of building.
630 At your feet all the water of the stream splashes into a 2-inch slit
631 in the rock. Downstream the streambed is bare rock.
635 You don't fit through a two-inch slit!
637 You're at slit in streambed.
641 You are in a 20-foot depression floored with bare dirt. Set into the
642 dirt is a strong steel grate mounted in concrete. A dry streambed
643 leads into the depression.
649 You can't go through a locked steel grate!
651 You're outside grate.
657 Do you really want to quit now?
663 You scored 27 out of a possible 430, using 114 turns.
665 You are obviously a rank amateur. Better luck next time.
667 To achieve the next higher rating, you need 19 more points.