2 Welcome to Adventure!! Would you like instructions?
6 Please answer the question.
8 Welcome to Adventure!! Would you like instructions?
12 Somewhere nearby is Colossal Cave, where others have found fortunes in
13 treasure and gold, though it is rumored that some who enter are never
14 seen again. Magic is said to work in the cave. I will be your eyes
15 and hands. Direct me with commands of 1 or 2 words. I should warn
16 you that I look at only the first five letters of each word, so you'll
17 have to enter "northeast" as "ne" to distinguish it from "north".
18 You can type "help" for some general hints. For information on how
19 to end your adventure, scoring, etc., type "info".
21 This program was originally developed by Willie Crowther. Most of the
22 features of the current program were added by Don Woods.
24 You are standing at the end of a road before a small brick building.
25 Around you is a forest. A small stream flows out of the building and
29 Seed set to 1801426495
31 You're in front of building.
35 There is a puff of orange smoke; within it, fiery runes spell out:
37 Open Adventure 1.1 - http://www.catb.org/esr/open-adventure/
41 I know of places, actions, and things. Most of my vocabulary
42 describes places and is used to move you there. To move, try words
43 like forest, building, downstream, enter, east, west, north, south,
44 up, or down. I know about a few special objects, like a black rod
45 hidden in the cave. These objects can be manipulated using some of
46 the action words that I know. Usually you will need to give both the
47 object and action words (in either order), but sometimes I can infer
48 the object from the verb alone. Some objects also imply verbs; in
49 particular, "inventory" implies "take inventory", which causes me to
50 give you a list of what you're carrying. Some objects have unexpected
51 effects; the effects are not always desirable! Usually people having
52 trouble moving just need to try a few more words. Usually people
53 trying unsuccessfully to manipulate an object are attempting something
54 beyond their (or my!) capabilities and should try a completely
55 different tack. One point often confusing to beginners is that, when
56 there are several ways to go in a certain direction (e.g., if there
57 are several holes in a wall), choosing that direction in effect
58 chooses one of the ways at random; often, though, by specifying the
59 place you want to reach you can guarantee choosing the right path.
60 Also, to speed the game you can sometimes move long distances with a
61 single word. For example, "building" usually gets you to the building
62 from anywhere above ground except when lost in the forest. Also, note
63 that cave passages and forest paths turn a lot, so leaving one place
64 heading north doesn't guarantee entering the next from the south.
65 However (another important point), except when you've used a "long
66 distance" word such as "building", there is always a way to go back
67 where you just came from unless I warn you to the contrary, even
68 though the direction that takes you back might not be the reverse of
69 what got you here. Good luck, and have fun!
73 For a summary of the most recent changes to the game, say "news".
74 If you want to end your adventure early, say "quit". To suspend your
75 adventure such that you can continue later, say "suspend" (or "pause"
76 or "save"). To see how well you're doing, say "score". To get full
77 credit for a treasure, you must have left it safely in the building,
78 though you get partial credit just for locating it. You lose points
79 for getting killed, or for quitting, though the former costs you more.
80 There are also points based on how much (if any) of the cave you've
81 managed to explore; in particular, there is a large bonus just for
82 getting in (to distinguish the beginners from the rest of the pack),
83 and there are other ways to determine whether you've been through some
84 of the more harrowing sections. If you think you've found all the
85 treasures, just keep exploring for a while. If nothing interesting
86 happens, you haven't found them all yet. If something interesting
87 *DOES* happen (incidentally, there *ARE* ways to hasten things along),
88 it means you're getting a bonus and have an opportunity to garner many
89 more points in the Master's section. I may occasionally offer hints
90 if you seem to be having trouble. If I do, I'll warn you in advance
91 how much it will affect your score to accept the hints. Finally, to
92 save time, you may specify "brief", which tells me never to repeat the
93 full description of a place unless you explicitly ask me to.
101 You are inside a building, a well house for a large spring.
103 There are some keys on the ground here.
105 There is a shiny brass lamp nearby.
109 There is a bottle of water here.
113 I don't know in from out here. Use compass points or name something
114 in the general direction you want to go.
116 You're inside building.
118 There are some keys on the ground here.
120 There is a shiny brass lamp nearby.
124 There is a bottle of water here.
128 I don't know in from out here. Use compass points or name something
129 in the general direction you want to go.
131 You're inside building.
133 There are some keys on the ground here.
135 There is a shiny brass lamp nearby.
139 There is a bottle of water here.
143 You aren't carrying it!
151 I'm game. Would you care to explain how?
171 Blasting requires dynamite.
175 I can only tell you what you see as you move about and manipulate
176 things. I cannot tell you where remote things are.
180 I'm afraid I don't understand.
184 I don't know how to lock or unlock such a thing.
188 I don't know how to lock or unlock such a thing.
192 I'm afraid I don't understand.
206 You're inside building.
208 There are some keys on the ground here.
210 There is a shiny brass lamp nearby.
214 There is a bottle of water here.
218 You're in front of building.
222 You are in a valley in the forest beside a stream tumbling along a
227 There is nothing here with a lock!
231 You have nothing in which to carry it.
235 Blasting requires dynamite.
239 You're in front of building.
243 I don't know where the cave is, but hereabouts no stream can run on
244 the surface for long. I would try the stream.
246 You're in front of building.
250 Your feet are now wet.
254 Please stick to 1- and 2-word commands.
258 The stream is gurgling placidly.
266 I am unsure how you are facing. Use compass points or nearby objects.
268 You are standing at the end of a road before a small brick building.
269 Around you is a forest. A small stream flows out of the building and
278 You have taken a drink from the stream. The water tastes strongly of
279 minerals, but is not unpleasant. It is extremely cold.
287 I can only tell you what you see as you move about and manipulate
288 things. I cannot tell you where remote things are.
292 I can only tell you what you see as you move about and manipulate
293 things. I cannot tell you where remote things are.
301 You're inside building.
303 There are some keys on the ground here.
305 There is a shiny brass lamp nearby.
309 There is a bottle of water here.
313 The stream is gurgling placidly.
317 What do you want to do with the keys?
321 I believe what you want is right here with you.
325 You can't unlock the keys.
333 Sorry, I don't know the word "bar".
341 Blasting requires dynamite.
349 You are already carrying it!
353 The bottle of water is now empty.
357 Your bottle is now full of water.
369 There is nothing here with a lock!
373 There is nothing here with a lock!
381 There is nothing here to attack.
397 You aren't carrying it!
405 I'm afraid I don't understand.
409 It is beyond your power to do that.
421 I'm game. Would you care to explain how?
425 I'm game. Would you care to explain how?
437 There is no way to go that direction.
439 You are inside a building, a well house for a large spring.
441 There are some keys on the ground here.
443 There is a shiny brass lamp nearby.
449 Thank you, it was delicious!
461 I'm afraid I don't understand.
465 Okay, from now on I'll only describe a place in full the first time
466 you come to it. To get the full description, say "look".
470 Sorry, I don't know the word "frob".
474 I'm afraid I don't understand.
478 What do you want to do with the grate?
482 Your bottle is empty and the ground is wet.
486 Your bottle is now full of water.
490 I don't know how to apply that word here.
492 You're inside building.
494 There are some keys on the ground here.
496 There is a shiny brass lamp nearby.
504 Your bottle is empty and the ground is wet.
510 It is now pitch dark. If you proceed you will likely fall into a pit.
526 Do you really want to quit now?
538 It is now pitch dark. If you proceed you will likely fall into a pit.
542 It is now pitch dark. If you proceed you will likely fall into a pit.
546 It is now pitch dark. If you proceed you will likely fall into a pit.
550 You are currently holding the following:
556 Open Adventure is an author-approved open-source release of
557 Version 2.5 with, as yet, no gameplay changes.
558 Version 2.5 was essentially the same as Version II; the cave and the
559 hazards therein are unchanged, and top score is still 430 points.
560 There are a few more hints, especially for some of the more obscure
561 puzzles. There are a few minor bugfixes and cosmetic changes. You
562 can now save a game and resume it at once (formerly you had to wait a
563 while first), but it now costs you a few points each time you save the
564 game. Saved games are now stored in much smaller files than before.
570 You're inside building.
572 There are some keys on the ground here.
574 There is a lamp shining nearby.
586 Though you flap your arms furiously, it is to no avail.
594 You have garnered 27 out of a possible 430 points, using 103 turns.
602 You have garnered 27 out of a possible 430 points, using 105 turns.
610 You're in front of building.
618 At your feet all the water of the stream splashes into a 2-inch slit
619 in the rock. Downstream the streambed is bare rock.
623 You don't fit through a two-inch slit!
625 You're at slit in streambed.
629 You are in a 20-foot depression floored with bare dirt. Set into the
630 dirt is a strong steel grate mounted in concrete. A dry streambed
631 leads into the depression.
637 You can't go through a locked steel grate!
639 You're outside grate.
645 Do you really want to quit now?
651 You scored 27 out of a possible 430, using 113 turns.
653 You are obviously a rank amateur. Better luck next time.
655 To achieve the next higher rating, you need 19 more points.